4jcraft/Minecraft.World/WorldGen/Biomes/FixedBiomeSource.h
2026-03-21 17:45:10 -05:00

46 lines
2 KiB
C++

#pragma once
#include "BiomeSource.h"
class FixedBiomeSource : public BiomeSource {
private:
Biome* biome;
float temperature, downfall;
public:
using BiomeSource::getTemperature;
FixedBiomeSource(Biome* fixed, float temperature, float downfall);
virtual Biome* getBiome(ChunkPos* cp);
virtual Biome* getBiome(int x, int z);
virtual float getTemperature(int x, int z);
virtual void getTemperatureBlock(floatArray& temperatures, int x, int z,
int w, int h) const;
virtual floatArray getTemperatureBlock(int x, int z, int w, int h) const;
virtual void getTemperatureBlock(doubleArray& temperatures, int x, int z,
int w, int h) const;
virtual void getDownfallBlock(floatArray& downfalls, int x, int z, int w,
int h) const;
virtual floatArray getDownfallBlock(int x, int z, int w, int h) const;
virtual float getDownfall(int x, int z) const;
virtual void getDownfallBlock(doubleArray downfalls, int x, int z, int w,
int h);
virtual void getBiomeBlock(BiomeArray& biomes, int x, int z, int w, int h,
bool useCache) const;
virtual void getBiomeIndexBlock(byteArray& biomeIndices, int x, int z,
int w, int h, bool useCache) const;
// 4J-PB added in from beyond 1.8.2
virtual BiomeArray getRawBiomeBlock(int x, int z, int w, int h) const;
virtual void getRawBiomeBlock(BiomeArray& biomes, int x, int z, int w,
int h) const;
////////////////////////////////////
virtual TilePos* findBiome(int x, int z, int r, Biome* toFind,
Random* random);
virtual TilePos* findBiome(int x, int z, int r, std::vector<Biome*> allowed,
Random* random);
virtual bool containsOnly(int x, int z, int r, Biome* allowed);
virtual bool containsOnly(int x, int z, int r, std::vector<Biome*> allowed);
};