#pragma once #include "BiomeSource.h" class FixedBiomeSource : public BiomeSource { private: Biome* biome; float temperature, downfall; public: using BiomeSource::getTemperature; FixedBiomeSource(Biome* fixed, float temperature, float downfall); virtual Biome* getBiome(ChunkPos* cp); virtual Biome* getBiome(int x, int z); virtual float getTemperature(int x, int z); virtual void getTemperatureBlock(floatArray& temperatures, int x, int z, int w, int h) const; virtual floatArray getTemperatureBlock(int x, int z, int w, int h) const; virtual void getTemperatureBlock(doubleArray& temperatures, int x, int z, int w, int h) const; virtual void getDownfallBlock(floatArray& downfalls, int x, int z, int w, int h) const; virtual floatArray getDownfallBlock(int x, int z, int w, int h) const; virtual float getDownfall(int x, int z) const; virtual void getDownfallBlock(doubleArray downfalls, int x, int z, int w, int h); virtual void getBiomeBlock(BiomeArray& biomes, int x, int z, int w, int h, bool useCache) const; virtual void getBiomeIndexBlock(byteArray& biomeIndices, int x, int z, int w, int h, bool useCache) const; // 4J-PB added in from beyond 1.8.2 virtual BiomeArray getRawBiomeBlock(int x, int z, int w, int h) const; virtual void getRawBiomeBlock(BiomeArray& biomes, int x, int z, int w, int h) const; //////////////////////////////////// virtual TilePos* findBiome(int x, int z, int r, Biome* toFind, Random* random); virtual TilePos* findBiome(int x, int z, int r, std::vector allowed, Random* random); virtual bool containsOnly(int x, int z, int r, Biome* allowed); virtual bool containsOnly(int x, int z, int r, std::vector allowed); };