4jcraft/Minecraft.World/Platform/x64headers/extraX64.h
2026-03-21 00:38:32 +11:00

587 lines
17 KiB
C++

#pragma once
#include <stdio.h>
#include <stdarg.h>
#include <string>
#include <functional>
#include <cstdint>
#include <limits>
#include "4J_Compat.h"
#include "../../../Minecraft.Client/Rendering/Models/SkinBox.h"
#include <vector>
#define MULTITHREAD_ENABLE
typedef unsigned char byte;
#ifdef __PSVITA__
constexpr int MINECRAFT_NET_MAX_PLAYERS = 4;
#else
constexpr int MINECRAFT_NET_MAX_PLAYERS = 8;
#endif
static_assert(
MINECRAFT_NET_MAX_PLAYERS <= std::numeric_limits<std::uint8_t>::max(),
"MINECRAFT_NET_MAX_PLAYERS must fit in the 8-bit network protocol");
#ifdef __ORBIS__
#include <net.h>
#include <np/np_npid.h>
#include <user_service.h>
#include "../../../Minecraft.Client/Platform/Orbis/Orbis_PlayerUID.h"
#include "../../../Minecraft.Client/Platform/Orbis/Network/SQRNetworkManager_Orbis.h"
typedef SQRNetworkManager_Orbis::SessionID SessionID;
typedef SQRNetworkManager_Orbis::PresenceSyncInfo INVITE_INFO;
#elif defined __PS3__ // defined in the profile lib
#include <np.h>
#include <sysutil/sysutil_userinfo.h>
#include <netex/libnetctl.h>
#include <assert.h>
#include <stdlib.h>
#include "../../../Minecraft.Client/Platform/PS3/PS3_PlayerUID.h"
#include "../../../Minecraft.Client/Platform/PS3/Network/SQRNetworkManager_PS3.h"
typedef SQRNetworkManager::SessionID SessionID;
typedef SQRNetworkManager::PresenceSyncInfo INVITE_INFO;
#elif defined __PSVITA__
#include <np.h>
#include <assert.h>
#include <stdlib.h>
#include "../../../Minecraft.Client/Platform/PSVita/PSVita_PlayerUID.h"
#include "../../../Minecraft.Client/Platform/PSVita/Network/SQRNetworkManager_Vita.h"
#include "../../../Minecraft.Client/Platform/PSVita/Network/SQRNetworkManager_AdHoc_Vita.h"
typedef SQRNetworkManager_Vita::SessionID SessionID;
typedef SQRNetworkManager_Vita::PresenceSyncInfo INVITE_INFO;
#elif defined _DURANGO
#include "../../../Minecraft.Client/Platform/Durango/4JLibs/inc/4J_Profile.h"
#include "../../../Minecraft.Client/Platform/Durango/Network/DQRNetworkManager.h"
typedef ULONGLONG SessionID;
typedef ULONGLONG GameSessionUID;
typedef DQRNetworkManager::SessionInfo INVITE_INFO;
#else
typedef ULONGLONG SessionID;
typedef PlayerUID GameSessionUID;
class INVITE_INFO;
#endif // __PS3__
typedef struct _XUIOBJ* HXUIOBJ;
typedef struct _XUICLASS* HXUICLASS;
typedef struct _XUIBRUSH* HXUIBRUSH;
typedef struct _XUIDC* HXUIDC;
// #ifdef _DURANGO
// void GetLocalTime(SYSTEMTIME *time);
// #endif
bool IsEqualXUID(PlayerUID a, PlayerUID b);
// Temporary implementation of lock free stack with quite a bit more locking
// than you might expect
template <typename T>
class XLockFreeStack {
std::vector<T*> intStack;
public:
XLockFreeStack() {
#ifdef __ORBIS__
OrbisInit(); // For PS4, we need to make sure Ult is set up for the
// critical sections to be able to initialise
#endif
InitializeCriticalSectionAndSpinCount(&m_cs, 5120);
}
~XLockFreeStack() { DeleteCriticalSection(&m_cs); }
void Initialize() {}
void Push(T* data) {
EnterCriticalSection(&m_cs);
intStack.push_back(data);
LeaveCriticalSection(&m_cs);
}
T* Pop() {
EnterCriticalSection(&m_cs);
if (intStack.size()) {
T* ret = intStack.back();
intStack.pop_back();
LeaveCriticalSection(&m_cs);
return ret;
} else {
LeaveCriticalSection(&m_cs);
return NULL;
}
}
private:
CRITICAL_SECTION m_cs;
};
void XMemCpy(void* a, const void* b, size_t s);
void XMemSet(void* a, int t, size_t s);
void XMemSet128(void* a, int t, size_t s);
void* XPhysicalAlloc(SIZE_T a, ULONG_PTR b, ULONG_PTR c, DWORD d);
void XPhysicalFree(void* a);
class DLCManager;
// class LevelGenerationOptions;
class LevelRuleset;
class ModelPart;
class LevelChunk;
class IXACT3Engine;
class XACT_NOTIFICATION;
class ConsoleSchematicFile;
const int XZP_ICON_SHANK_01 = 1;
const int XZP_ICON_SHANK_02 = 2;
const int XZP_ICON_SHANK_03 = 3;
const int XN_SYS_SIGNINCHANGED = 0;
const int XN_SYS_INPUTDEVICESCHANGED = 1;
const int XN_LIVE_CONTENT_INSTALLED = 2;
const int XN_SYS_STORAGEDEVICESCHANGED = 3;
//
// Codes returned for the gamepad input
//
#define VK_PAD_A 0x5800
#define VK_PAD_B 0x5801
#define VK_PAD_X 0x5802
#define VK_PAD_Y 0x5803
#define VK_PAD_RSHOULDER 0x5804
#define VK_PAD_LSHOULDER 0x5805
#define VK_PAD_LTRIGGER 0x5806
#define VK_PAD_RTRIGGER 0x5807
#define VK_PAD_DPAD_UP 0x5810
#define VK_PAD_DPAD_DOWN 0x5811
#define VK_PAD_DPAD_LEFT 0x5812
#define VK_PAD_DPAD_RIGHT 0x5813
#define VK_PAD_START 0x5814
#define VK_PAD_BACK 0x5815
#define VK_PAD_LTHUMB_PRESS 0x5816
#define VK_PAD_RTHUMB_PRESS 0x5817
#define VK_PAD_LTHUMB_UP 0x5820
#define VK_PAD_LTHUMB_DOWN 0x5821
#define VK_PAD_LTHUMB_RIGHT 0x5822
#define VK_PAD_LTHUMB_LEFT 0x5823
#define VK_PAD_LTHUMB_UPLEFT 0x5824
#define VK_PAD_LTHUMB_UPRIGHT 0x5825
#define VK_PAD_LTHUMB_DOWNRIGHT 0x5826
#define VK_PAD_LTHUMB_DOWNLEFT 0x5827
#define VK_PAD_RTHUMB_UP 0x5830
#define VK_PAD_RTHUMB_DOWN 0x5831
#define VK_PAD_RTHUMB_RIGHT 0x5832
#define VK_PAD_RTHUMB_LEFT 0x5833
#define VK_PAD_RTHUMB_UPLEFT 0x5834
#define VK_PAD_RTHUMB_UPRIGHT 0x5835
#define VK_PAD_RTHUMB_DOWNRIGHT 0x5836
#define VK_PAD_RTHUMB_DOWNLEFT 0x5837
class IQNetPlayer {
public:
BYTE GetSmallId();
void SendData(IQNetPlayer* player, const void* pvData, DWORD dwDataSize,
DWORD dwFlags);
bool IsSameSystem(IQNetPlayer* player);
DWORD GetSendQueueSize(IQNetPlayer* player, DWORD dwFlags);
DWORD GetCurrentRtt();
bool IsHost();
bool IsGuest();
bool IsLocal();
PlayerUID GetXuid();
LPCWSTR GetGamertag();
int GetSessionIndex();
bool IsTalking();
bool IsMutedByLocalUser(DWORD dwUserIndex);
bool HasVoice();
bool HasCamera();
int GetUserIndex();
void SetCustomDataValue(ULONG_PTR ulpCustomDataValue);
ULONG_PTR GetCustomDataValue();
private:
ULONG_PTR m_customData;
};
const int QNET_GETSENDQUEUESIZE_SECONDARY_TYPE = 0;
const int QNET_GETSENDQUEUESIZE_MESSAGES = 0;
const int QNET_GETSENDQUEUESIZE_BYTES = 0;
typedef struct {
BYTE bFlags;
BYTE bReserved;
WORD cProbesXmit;
WORD cProbesRecv;
WORD cbData;
BYTE* pbData;
WORD wRttMinInMsecs;
WORD wRttMedInMsecs;
DWORD dwUpBitsPerSec;
DWORD dwDnBitsPerSec;
} XNQOSINFO;
typedef struct {
UINT cxnqos;
UINT cxnqosPending;
XNQOSINFO axnqosinfo[1];
} XNQOS;
typedef struct _XOVERLAPPED {
} XOVERLAPPED, *PXOVERLAPPED;
typedef struct _XSESSION_SEARCHRESULT {
} XSESSION_SEARCHRESULT, *PXSESSION_SEARCHRESULT;
typedef struct {
DWORD dwContextId;
DWORD dwValue;
} XUSER_CONTEXT, *PXUSER_CONTEXT;
typedef struct _XSESSION_SEARCHRESULT_HEADER {
DWORD dwSearchResults;
XSESSION_SEARCHRESULT* pResults;
} XSESSION_SEARCHRESULT_HEADER, *PXSESSION_SEARCHRESULT_HEADER;
typedef struct _XONLINE_FRIEND {
PlayerUID xuid;
CHAR szGamertag[XUSER_NAME_SIZE];
DWORD dwFriendState;
SessionID sessionID;
DWORD dwTitleID;
FILETIME ftUserTime;
SessionID xnkidInvite;
FILETIME gameinviteTime;
DWORD cchRichPresence;
// WCHAR wszRichPresence[MAX_RICHPRESENCE_SIZE];
} XONLINE_FRIEND, *PXONLINE_FRIEND;
class IQNetCallbacks {};
class IQNetGameSearch {};
typedef enum _QNET_STATE {
QNET_STATE_IDLE,
QNET_STATE_SESSION_HOSTING,
QNET_STATE_SESSION_JOINING,
QNET_STATE_GAME_LOBBY,
QNET_STATE_SESSION_REGISTERING,
QNET_STATE_SESSION_STARTING,
QNET_STATE_GAME_PLAY,
QNET_STATE_SESSION_ENDING,
QNET_STATE_SESSION_LEAVING,
QNET_STATE_SESSION_DELETING
} QNET_STATE,
*PQNET_STATE;
class IQNet {
public:
HRESULT AddLocalPlayerByUserIndex(DWORD dwUserIndex);
IQNetPlayer* GetHostPlayer();
IQNetPlayer* GetLocalPlayerByUserIndex(DWORD dwUserIndex);
IQNetPlayer* GetPlayerByIndex(DWORD dwPlayerIndex);
IQNetPlayer* GetPlayerBySmallId(BYTE SmallId);
IQNetPlayer* GetPlayerByXuid(PlayerUID xuid);
DWORD GetPlayerCount();
QNET_STATE GetState();
bool IsHost();
HRESULT JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask,
const INVITE_INFO* pInviteInfo);
void HostGame();
void EndGame();
static IQNetPlayer m_player[4];
};
#ifdef _DURANGO
// 4J Stu - We don't want to be doing string conversions at runtime for timing
// instrumentation, so do this instead
#define PIXBeginNamedEvent(a, b, ...) PIXBeginEvent(a, L##b, __VA_ARGS__)
#define PIXEndNamedEvent() PIXEndEvent()
#define PIXSetMarkerDeprecated(a, b, ...) PIXSetMarker(a, L##b, __VA_ARGS__)
#define PIXAddNamedCounter(a, b) PIXReportCounter(L##b, a)
#else
void PIXAddNamedCounter(int a, const char* b, ...);
void PIXBeginNamedEvent(int a, const char* b, ...);
void PIXEndNamedEvent();
void PIXSetMarkerDeprecated(int a, const char* b, ...);
#endif
void XSetThreadProcessor(HANDLE a, int b);
// BOOL XCloseHandle(HANDLE a);
const int QNET_SENDDATA_LOW_PRIORITY = 0;
const int QNET_SENDDATA_SECONDARY = 0;
#if defined(__PS3__) || defined(__ORBIS__) || defined(_DURANGO) || \
defined(__PSVITA__)
#define INVALID_XUID PlayerUID()
#else
const int INVALID_XUID = 0;
#endif
// const int MOJANG_DATA = 0;
// typedef struct _STRING_VERIFY_RESPONSE
// {
// WORD wNumStrings;
// HRESULT *pStringResult;
// } STRING_VERIFY_RESPONSE;
#if !defined(__PS3__) && !defined(__ORBIS__) && !defined(_DURANGO) && \
!defined(__PSVITA__) && !defined(FOURJ_COMMON_XCONTENT_DATA_DEFINED)
typedef int XCONTENTDEVICEID;
#endif //__PS3__
#if !defined(_DURANGO) && !defined(FOURJ_COMMON_XMARKETPLACE_DEFINED)
typedef struct _XMARKETPLACE_CONTENTOFFER_INFO {
ULONGLONG qwOfferID;
ULONGLONG qwPreviewOfferID;
DWORD dwOfferNameLength;
WCHAR* wszOfferName;
DWORD dwOfferType;
BYTE contentId[XMARKETPLACE_CONTENT_ID_LEN];
BOOL fIsUnrestrictedLicense;
DWORD dwLicenseMask;
DWORD dwTitleID;
DWORD dwContentCategory;
DWORD dwTitleNameLength;
WCHAR* wszTitleName;
BOOL fUserHasPurchased;
DWORD dwPackageSize;
DWORD dwInstallSize;
DWORD dwSellTextLength;
WCHAR* wszSellText;
DWORD dwAssetID;
DWORD dwPurchaseQuantity;
DWORD dwPointsPrice;
} XMARKETPLACE_CONTENTOFFER_INFO, *PXMARKETPLACE_CONTENTOFFER_INFO;
typedef enum {
XMARKETPLACE_OFFERING_TYPE_CONTENT = 0x00000002,
XMARKETPLACE_OFFERING_TYPE_GAME_DEMO = 0x00000020,
XMARKETPLACE_OFFERING_TYPE_GAME_TRAILER = 0x00000040,
XMARKETPLACE_OFFERING_TYPE_THEME = 0x00000080,
XMARKETPLACE_OFFERING_TYPE_TILE = 0x00000800,
XMARKETPLACE_OFFERING_TYPE_ARCADE = 0x00002000,
XMARKETPLACE_OFFERING_TYPE_VIDEO = 0x00004000,
XMARKETPLACE_OFFERING_TYPE_CONSUMABLE = 0x00010000,
XMARKETPLACE_OFFERING_TYPE_AVATARITEM = 0x00100000
} XMARKETPLACE_OFFERING_TYPE;
#endif // _DURANGO
const int QNET_SENDDATA_RELIABLE = 0;
const int QNET_SENDDATA_SEQUENTIAL = 0;
struct XRNM_SEND_BUFFER {
DWORD dwDataSize;
uint8_t* pbyData;
};
const int D3DBLEND_CONSTANTALPHA = 0;
const int D3DBLEND_INVCONSTANTALPHA = 0;
const int D3DPT_QUADLIST = 0;
typedef struct _XUSER_SIGNIN_INFO {
PlayerUID xuid;
DWORD dwGuestNumber;
} XUSER_SIGNIN_INFO, *PXUSER_SIGNIN_INFO;
#define XUSER_GET_SIGNIN_INFO_ONLINE_XUID_ONLY 0x00000001
#define XUSER_GET_SIGNIN_INFO_OFFLINE_XUID_ONLY 0x00000002
DWORD XUserGetSigninInfo(DWORD dwUserIndex, DWORD dwFlags,
PXUSER_SIGNIN_INFO pSigninInfo);
class CXuiStringTable {
public:
LPCWSTR Lookup(LPCWSTR szId);
LPCWSTR Lookup(UINT nIndex);
void Clear();
HRESULT Load(LPCWSTR szId);
};
#if !defined(__ORBIS__) && !defined(_XBOX_ONE)
typedef VOID* XMEMDECOMPRESSION_CONTEXT;
typedef VOID* XMEMCOMPRESSION_CONTEXT;
typedef enum _XMEMCODEC_TYPE {
XMEMCODEC_DEFAULT = 0,
XMEMCODEC_LZX = 1
} XMEMCODEC_TYPE;
HRESULT XMemDecompress(XMEMDECOMPRESSION_CONTEXT Context, VOID* pDestination,
SIZE_T* pDestSize, VOID* pSource, SIZE_T SrcSize);
HRESULT XMemCompress(XMEMCOMPRESSION_CONTEXT Context, VOID* pDestination,
SIZE_T* pDestSize, VOID* pSource, SIZE_T SrcSize);
HRESULT XMemCreateCompressionContext(XMEMCODEC_TYPE CodecType,
const VOID* pCodecParams, DWORD Flags,
XMEMCOMPRESSION_CONTEXT* pContext);
HRESULT XMemCreateDecompressionContext(XMEMCODEC_TYPE CodecType,
const VOID* pCodecParams, DWORD Flags,
XMEMDECOMPRESSION_CONTEXT* pContext);
typedef struct _XMEMCODEC_PARAMETERS_LZX {
DWORD Flags;
DWORD WindowSize;
DWORD CompressionPartitionSize;
} XMEMCODEC_PARAMETERS_LZX;
void XMemDestroyCompressionContext(XMEMCOMPRESSION_CONTEXT Context);
void XMemDestroyDecompressionContext(XMEMDECOMPRESSION_CONTEXT Context);
#endif
typedef struct {
BYTE type;
union {
LONG nData;
LONGLONG i64Data;
double dblData;
struct {
DWORD cbData;
LPWSTR pwszData;
} string;
float fData;
struct {
DWORD cbData;
PBYTE pbData;
} binary;
FILETIME ftData;
};
} XUSER_DATA, *PXUSER_DATA;
typedef struct {
DWORD dwPropertyId;
XUSER_DATA value;
} XUSER_PROPERTY, *PXUSER_PROPERTY;
// these need to match apwstrLocaleCode
// const int XC_LANGUAGE_ENGLISH =1;
// const int XC_LANGUAGE_JAPANESE =2;
// const int XC_LANGUAGE_GERMAN =3;
// const int XC_LANGUAGE_FRENCH =4;
// const int XC_LANGUAGE_SPANISH =5;
// const int XC_LANGUAGE_ITALIAN =6;
// const int XC_LANGUAGE_KOREAN =7;
// const int XC_LANGUAGE_TCHINESE =8;
// const int XC_LANGUAGE_PORTUGUESE =9;
// const int XC_LANGUAGE_BRAZILIAN =10;
// #if defined __PS3__ || defined __PSVITA__ || defined __ORBIS__
// const int XC_LANGUAGE_RUSSIAN =11;
// // more PS3
// const int XC_LANGUAGE_DUTCH =12;
// const int XC_LANGUAGE_FINISH =13;
// const int XC_LANGUAGE_SWEDISH =14;
// const int XC_LANGUAGE_DANISH =15;
// const int XC_LANGUAGE_NORWEGIAN =16;
// const int XC_LANGUAGE_POLISH =17;
// const int XC_LANGUAGE_TURKISH =18;
// const int XC_LANGUAGE_LATINAMERICANSPANISH =19;
//
// const int XC_LANGUAGE_GREEK =20;
// #else
// const int XC_LANGUAGE_UKENGLISH =11;
// const int XC_LANGUAGE_MEXICANSPANISH=12;
// #endif
// matching Xbox 360
const int XC_LANGUAGE_ENGLISH = 0x01;
const int XC_LANGUAGE_JAPANESE = 0x02;
const int XC_LANGUAGE_GERMAN = 0x03;
const int XC_LANGUAGE_FRENCH = 0x04;
const int XC_LANGUAGE_SPANISH = 0x05;
const int XC_LANGUAGE_ITALIAN = 0x06;
const int XC_LANGUAGE_KOREAN = 0x07;
const int XC_LANGUAGE_TCHINESE = 0x08;
const int XC_LANGUAGE_PORTUGUESE = 0x09;
const int XC_LANGUAGE_POLISH = 0x0B;
const int XC_LANGUAGE_RUSSIAN = 0x0C;
const int XC_LANGUAGE_SWEDISH = 0x0D;
const int XC_LANGUAGE_TURKISH = 0x0E;
const int XC_LANGUAGE_BNORWEGIAN = 0x0F;
const int XC_LANGUAGE_DUTCH = 0x10;
const int XC_LANGUAGE_SCHINESE = 0x11;
// for Sony
const int XC_LANGUAGE_LATINAMERICANSPANISH = 0xF0;
const int XC_LANGUAGE_FINISH = 0xF1;
const int XC_LANGUAGE_GREEK = 0xF2;
const int XC_LANGUAGE_DANISH = 0xF3;
// for Xbox One
const int XC_LANGUAGE_CZECH = 0xF4;
const int XC_LANGUAGE_SLOVAK = 0xF5;
const int XC_LOCALE_AUSTRALIA = 1;
const int XC_LOCALE_AUSTRIA = 2;
const int XC_LOCALE_BELGIUM = 3;
const int XC_LOCALE_BRAZIL = 4;
const int XC_LOCALE_CANADA = 5;
const int XC_LOCALE_CHILE = 6;
const int XC_LOCALE_CHINA = 7;
const int XC_LOCALE_COLOMBIA = 8;
const int XC_LOCALE_CZECH_REPUBLIC = 9;
const int XC_LOCALE_DENMARK = 10;
const int XC_LOCALE_FINLAND = 11;
const int XC_LOCALE_FRANCE = 12;
const int XC_LOCALE_GERMANY = 13;
const int XC_LOCALE_GREECE = 14;
const int XC_LOCALE_HONG_KONG = 15;
const int XC_LOCALE_HUNGARY = 16;
const int XC_LOCALE_INDIA = 17;
const int XC_LOCALE_IRELAND = 18;
const int XC_LOCALE_ITALY = 19;
const int XC_LOCALE_JAPAN = 20;
const int XC_LOCALE_KOREA = 21;
const int XC_LOCALE_MEXICO = 22;
const int XC_LOCALE_NETHERLANDS = 23;
const int XC_LOCALE_NEW_ZEALAND = 24;
const int XC_LOCALE_NORWAY = 25;
const int XC_LOCALE_POLAND = 26;
const int XC_LOCALE_PORTUGAL = 27;
const int XC_LOCALE_SINGAPORE = 28;
const int XC_LOCALE_SLOVAK_REPUBLIC = 29;
const int XC_LOCALE_SOUTH_AFRICA = 30;
const int XC_LOCALE_SPAIN = 31;
const int XC_LOCALE_SWEDEN = 32;
const int XC_LOCALE_SWITZERLAND = 33;
const int XC_LOCALE_TAIWAN = 34;
const int XC_LOCALE_GREAT_BRITAIN = 35;
const int XC_LOCALE_UNITED_STATES = 36;
const int XC_LOCALE_RUSSIAN_FEDERATION = 37;
const int XC_LOCALE_WORLD_WIDE = 38;
const int XC_LOCALE_TURKEY = 39;
const int XC_LOCALE_ARGENTINA = 40;
const int XC_LOCALE_SAUDI_ARABIA = 41;
const int XC_LOCALE_ISRAEL = 42;
const int XC_LOCALE_UNITED_ARAB_EMIRATES = 43;
// for Sony
const int XC_LOCALE_LATIN_AMERICA = 240;
#if !(defined _DURANGO || defined __PS3__ || defined __ORBIS__ || \
defined __PSVITA__)
DWORD XGetLanguage();
DWORD XGetLocale();
DWORD XEnableGuestSignin(BOOL fEnable);
#endif
class D3DXVECTOR3 {
public:
D3DXVECTOR3();
D3DXVECTOR3(float, float, float);
float x, y, z, pad;
D3DXVECTOR3& operator+=(const D3DXVECTOR3& add);
};
#define QNET_E_SESSION_FULL 0
#define QNET_USER_MASK_USER0 1
#define QNET_USER_MASK_USER1 2
#define QNET_USER_MASK_USER2 4
#define QNET_USER_MASK_USER3 8