#pragma once #include #include #include #include #include #include #include "4J_Compat.h" #include "../../../Minecraft.Client/Rendering/Models/SkinBox.h" #include #define MULTITHREAD_ENABLE typedef unsigned char byte; #ifdef __PSVITA__ constexpr int MINECRAFT_NET_MAX_PLAYERS = 4; #else constexpr int MINECRAFT_NET_MAX_PLAYERS = 8; #endif static_assert( MINECRAFT_NET_MAX_PLAYERS <= std::numeric_limits::max(), "MINECRAFT_NET_MAX_PLAYERS must fit in the 8-bit network protocol"); #ifdef __ORBIS__ #include #include #include #include "../../../Minecraft.Client/Platform/Orbis/Orbis_PlayerUID.h" #include "../../../Minecraft.Client/Platform/Orbis/Network/SQRNetworkManager_Orbis.h" typedef SQRNetworkManager_Orbis::SessionID SessionID; typedef SQRNetworkManager_Orbis::PresenceSyncInfo INVITE_INFO; #elif defined __PS3__ // defined in the profile lib #include #include #include #include #include #include "../../../Minecraft.Client/Platform/PS3/PS3_PlayerUID.h" #include "../../../Minecraft.Client/Platform/PS3/Network/SQRNetworkManager_PS3.h" typedef SQRNetworkManager::SessionID SessionID; typedef SQRNetworkManager::PresenceSyncInfo INVITE_INFO; #elif defined __PSVITA__ #include #include #include #include "../../../Minecraft.Client/Platform/PSVita/PSVita_PlayerUID.h" #include "../../../Minecraft.Client/Platform/PSVita/Network/SQRNetworkManager_Vita.h" #include "../../../Minecraft.Client/Platform/PSVita/Network/SQRNetworkManager_AdHoc_Vita.h" typedef SQRNetworkManager_Vita::SessionID SessionID; typedef SQRNetworkManager_Vita::PresenceSyncInfo INVITE_INFO; #elif defined _DURANGO #include "../../../Minecraft.Client/Platform/Durango/4JLibs/inc/4J_Profile.h" #include "../../../Minecraft.Client/Platform/Durango/Network/DQRNetworkManager.h" typedef ULONGLONG SessionID; typedef ULONGLONG GameSessionUID; typedef DQRNetworkManager::SessionInfo INVITE_INFO; #else typedef ULONGLONG SessionID; typedef PlayerUID GameSessionUID; class INVITE_INFO; #endif // __PS3__ typedef struct _XUIOBJ* HXUIOBJ; typedef struct _XUICLASS* HXUICLASS; typedef struct _XUIBRUSH* HXUIBRUSH; typedef struct _XUIDC* HXUIDC; // #ifdef _DURANGO // void GetLocalTime(SYSTEMTIME *time); // #endif bool IsEqualXUID(PlayerUID a, PlayerUID b); // Temporary implementation of lock free stack with quite a bit more locking // than you might expect template class XLockFreeStack { std::vector intStack; public: XLockFreeStack() { #ifdef __ORBIS__ OrbisInit(); // For PS4, we need to make sure Ult is set up for the // critical sections to be able to initialise #endif InitializeCriticalSectionAndSpinCount(&m_cs, 5120); } ~XLockFreeStack() { DeleteCriticalSection(&m_cs); } void Initialize() {} void Push(T* data) { EnterCriticalSection(&m_cs); intStack.push_back(data); LeaveCriticalSection(&m_cs); } T* Pop() { EnterCriticalSection(&m_cs); if (intStack.size()) { T* ret = intStack.back(); intStack.pop_back(); LeaveCriticalSection(&m_cs); return ret; } else { LeaveCriticalSection(&m_cs); return NULL; } } private: CRITICAL_SECTION m_cs; }; void XMemCpy(void* a, const void* b, size_t s); void XMemSet(void* a, int t, size_t s); void XMemSet128(void* a, int t, size_t s); void* XPhysicalAlloc(SIZE_T a, ULONG_PTR b, ULONG_PTR c, DWORD d); void XPhysicalFree(void* a); class DLCManager; // class LevelGenerationOptions; class LevelRuleset; class ModelPart; class LevelChunk; class IXACT3Engine; class XACT_NOTIFICATION; class ConsoleSchematicFile; const int XZP_ICON_SHANK_01 = 1; const int XZP_ICON_SHANK_02 = 2; const int XZP_ICON_SHANK_03 = 3; const int XN_SYS_SIGNINCHANGED = 0; const int XN_SYS_INPUTDEVICESCHANGED = 1; const int XN_LIVE_CONTENT_INSTALLED = 2; const int XN_SYS_STORAGEDEVICESCHANGED = 3; // // Codes returned for the gamepad input // #define VK_PAD_A 0x5800 #define VK_PAD_B 0x5801 #define VK_PAD_X 0x5802 #define VK_PAD_Y 0x5803 #define VK_PAD_RSHOULDER 0x5804 #define VK_PAD_LSHOULDER 0x5805 #define VK_PAD_LTRIGGER 0x5806 #define VK_PAD_RTRIGGER 0x5807 #define VK_PAD_DPAD_UP 0x5810 #define VK_PAD_DPAD_DOWN 0x5811 #define VK_PAD_DPAD_LEFT 0x5812 #define VK_PAD_DPAD_RIGHT 0x5813 #define VK_PAD_START 0x5814 #define VK_PAD_BACK 0x5815 #define VK_PAD_LTHUMB_PRESS 0x5816 #define VK_PAD_RTHUMB_PRESS 0x5817 #define VK_PAD_LTHUMB_UP 0x5820 #define VK_PAD_LTHUMB_DOWN 0x5821 #define VK_PAD_LTHUMB_RIGHT 0x5822 #define VK_PAD_LTHUMB_LEFT 0x5823 #define VK_PAD_LTHUMB_UPLEFT 0x5824 #define VK_PAD_LTHUMB_UPRIGHT 0x5825 #define VK_PAD_LTHUMB_DOWNRIGHT 0x5826 #define VK_PAD_LTHUMB_DOWNLEFT 0x5827 #define VK_PAD_RTHUMB_UP 0x5830 #define VK_PAD_RTHUMB_DOWN 0x5831 #define VK_PAD_RTHUMB_RIGHT 0x5832 #define VK_PAD_RTHUMB_LEFT 0x5833 #define VK_PAD_RTHUMB_UPLEFT 0x5834 #define VK_PAD_RTHUMB_UPRIGHT 0x5835 #define VK_PAD_RTHUMB_DOWNRIGHT 0x5836 #define VK_PAD_RTHUMB_DOWNLEFT 0x5837 class IQNetPlayer { public: BYTE GetSmallId(); void SendData(IQNetPlayer* player, const void* pvData, DWORD dwDataSize, DWORD dwFlags); bool IsSameSystem(IQNetPlayer* player); DWORD GetSendQueueSize(IQNetPlayer* player, DWORD dwFlags); DWORD GetCurrentRtt(); bool IsHost(); bool IsGuest(); bool IsLocal(); PlayerUID GetXuid(); LPCWSTR GetGamertag(); int GetSessionIndex(); bool IsTalking(); bool IsMutedByLocalUser(DWORD dwUserIndex); bool HasVoice(); bool HasCamera(); int GetUserIndex(); void SetCustomDataValue(ULONG_PTR ulpCustomDataValue); ULONG_PTR GetCustomDataValue(); private: ULONG_PTR m_customData; }; const int QNET_GETSENDQUEUESIZE_SECONDARY_TYPE = 0; const int QNET_GETSENDQUEUESIZE_MESSAGES = 0; const int QNET_GETSENDQUEUESIZE_BYTES = 0; typedef struct { BYTE bFlags; BYTE bReserved; WORD cProbesXmit; WORD cProbesRecv; WORD cbData; BYTE* pbData; WORD wRttMinInMsecs; WORD wRttMedInMsecs; DWORD dwUpBitsPerSec; DWORD dwDnBitsPerSec; } XNQOSINFO; typedef struct { UINT cxnqos; UINT cxnqosPending; XNQOSINFO axnqosinfo[1]; } XNQOS; typedef struct _XOVERLAPPED { } XOVERLAPPED, *PXOVERLAPPED; typedef struct _XSESSION_SEARCHRESULT { } XSESSION_SEARCHRESULT, *PXSESSION_SEARCHRESULT; typedef struct { DWORD dwContextId; DWORD dwValue; } XUSER_CONTEXT, *PXUSER_CONTEXT; typedef struct _XSESSION_SEARCHRESULT_HEADER { DWORD dwSearchResults; XSESSION_SEARCHRESULT* pResults; } XSESSION_SEARCHRESULT_HEADER, *PXSESSION_SEARCHRESULT_HEADER; typedef struct _XONLINE_FRIEND { PlayerUID xuid; CHAR szGamertag[XUSER_NAME_SIZE]; DWORD dwFriendState; SessionID sessionID; DWORD dwTitleID; FILETIME ftUserTime; SessionID xnkidInvite; FILETIME gameinviteTime; DWORD cchRichPresence; // WCHAR wszRichPresence[MAX_RICHPRESENCE_SIZE]; } XONLINE_FRIEND, *PXONLINE_FRIEND; class IQNetCallbacks {}; class IQNetGameSearch {}; typedef enum _QNET_STATE { QNET_STATE_IDLE, QNET_STATE_SESSION_HOSTING, QNET_STATE_SESSION_JOINING, QNET_STATE_GAME_LOBBY, QNET_STATE_SESSION_REGISTERING, QNET_STATE_SESSION_STARTING, QNET_STATE_GAME_PLAY, QNET_STATE_SESSION_ENDING, QNET_STATE_SESSION_LEAVING, QNET_STATE_SESSION_DELETING } QNET_STATE, *PQNET_STATE; class IQNet { public: HRESULT AddLocalPlayerByUserIndex(DWORD dwUserIndex); IQNetPlayer* GetHostPlayer(); IQNetPlayer* GetLocalPlayerByUserIndex(DWORD dwUserIndex); IQNetPlayer* GetPlayerByIndex(DWORD dwPlayerIndex); IQNetPlayer* GetPlayerBySmallId(BYTE SmallId); IQNetPlayer* GetPlayerByXuid(PlayerUID xuid); DWORD GetPlayerCount(); QNET_STATE GetState(); bool IsHost(); HRESULT JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO* pInviteInfo); void HostGame(); void EndGame(); static IQNetPlayer m_player[4]; }; #ifdef _DURANGO // 4J Stu - We don't want to be doing string conversions at runtime for timing // instrumentation, so do this instead #define PIXBeginNamedEvent(a, b, ...) PIXBeginEvent(a, L##b, __VA_ARGS__) #define PIXEndNamedEvent() PIXEndEvent() #define PIXSetMarkerDeprecated(a, b, ...) PIXSetMarker(a, L##b, __VA_ARGS__) #define PIXAddNamedCounter(a, b) PIXReportCounter(L##b, a) #else void PIXAddNamedCounter(int a, const char* b, ...); void PIXBeginNamedEvent(int a, const char* b, ...); void PIXEndNamedEvent(); void PIXSetMarkerDeprecated(int a, const char* b, ...); #endif void XSetThreadProcessor(HANDLE a, int b); // BOOL XCloseHandle(HANDLE a); const int QNET_SENDDATA_LOW_PRIORITY = 0; const int QNET_SENDDATA_SECONDARY = 0; #if defined(__PS3__) || defined(__ORBIS__) || defined(_DURANGO) || \ defined(__PSVITA__) #define INVALID_XUID PlayerUID() #else const int INVALID_XUID = 0; #endif // const int MOJANG_DATA = 0; // typedef struct _STRING_VERIFY_RESPONSE // { // WORD wNumStrings; // HRESULT *pStringResult; // } STRING_VERIFY_RESPONSE; #if !defined(__PS3__) && !defined(__ORBIS__) && !defined(_DURANGO) && \ !defined(__PSVITA__) && !defined(FOURJ_COMMON_XCONTENT_DATA_DEFINED) typedef int XCONTENTDEVICEID; #endif //__PS3__ #if !defined(_DURANGO) && !defined(FOURJ_COMMON_XMARKETPLACE_DEFINED) typedef struct _XMARKETPLACE_CONTENTOFFER_INFO { ULONGLONG qwOfferID; ULONGLONG qwPreviewOfferID; DWORD dwOfferNameLength; WCHAR* wszOfferName; DWORD dwOfferType; BYTE contentId[XMARKETPLACE_CONTENT_ID_LEN]; BOOL fIsUnrestrictedLicense; DWORD dwLicenseMask; DWORD dwTitleID; DWORD dwContentCategory; DWORD dwTitleNameLength; WCHAR* wszTitleName; BOOL fUserHasPurchased; DWORD dwPackageSize; DWORD dwInstallSize; DWORD dwSellTextLength; WCHAR* wszSellText; DWORD dwAssetID; DWORD dwPurchaseQuantity; DWORD dwPointsPrice; } XMARKETPLACE_CONTENTOFFER_INFO, *PXMARKETPLACE_CONTENTOFFER_INFO; typedef enum { XMARKETPLACE_OFFERING_TYPE_CONTENT = 0x00000002, XMARKETPLACE_OFFERING_TYPE_GAME_DEMO = 0x00000020, XMARKETPLACE_OFFERING_TYPE_GAME_TRAILER = 0x00000040, XMARKETPLACE_OFFERING_TYPE_THEME = 0x00000080, XMARKETPLACE_OFFERING_TYPE_TILE = 0x00000800, XMARKETPLACE_OFFERING_TYPE_ARCADE = 0x00002000, XMARKETPLACE_OFFERING_TYPE_VIDEO = 0x00004000, XMARKETPLACE_OFFERING_TYPE_CONSUMABLE = 0x00010000, XMARKETPLACE_OFFERING_TYPE_AVATARITEM = 0x00100000 } XMARKETPLACE_OFFERING_TYPE; #endif // _DURANGO const int QNET_SENDDATA_RELIABLE = 0; const int QNET_SENDDATA_SEQUENTIAL = 0; struct XRNM_SEND_BUFFER { DWORD dwDataSize; uint8_t* pbyData; }; const int D3DBLEND_CONSTANTALPHA = 0; const int D3DBLEND_INVCONSTANTALPHA = 0; const int D3DPT_QUADLIST = 0; typedef struct _XUSER_SIGNIN_INFO { PlayerUID xuid; DWORD dwGuestNumber; } XUSER_SIGNIN_INFO, *PXUSER_SIGNIN_INFO; #define XUSER_GET_SIGNIN_INFO_ONLINE_XUID_ONLY 0x00000001 #define XUSER_GET_SIGNIN_INFO_OFFLINE_XUID_ONLY 0x00000002 DWORD XUserGetSigninInfo(DWORD dwUserIndex, DWORD dwFlags, PXUSER_SIGNIN_INFO pSigninInfo); class CXuiStringTable { public: LPCWSTR Lookup(LPCWSTR szId); LPCWSTR Lookup(UINT nIndex); void Clear(); HRESULT Load(LPCWSTR szId); }; #if !defined(__ORBIS__) && !defined(_XBOX_ONE) typedef VOID* XMEMDECOMPRESSION_CONTEXT; typedef VOID* XMEMCOMPRESSION_CONTEXT; typedef enum _XMEMCODEC_TYPE { XMEMCODEC_DEFAULT = 0, XMEMCODEC_LZX = 1 } XMEMCODEC_TYPE; HRESULT XMemDecompress(XMEMDECOMPRESSION_CONTEXT Context, VOID* pDestination, SIZE_T* pDestSize, VOID* pSource, SIZE_T SrcSize); HRESULT XMemCompress(XMEMCOMPRESSION_CONTEXT Context, VOID* pDestination, SIZE_T* pDestSize, VOID* pSource, SIZE_T SrcSize); HRESULT XMemCreateCompressionContext(XMEMCODEC_TYPE CodecType, const VOID* pCodecParams, DWORD Flags, XMEMCOMPRESSION_CONTEXT* pContext); HRESULT XMemCreateDecompressionContext(XMEMCODEC_TYPE CodecType, const VOID* pCodecParams, DWORD Flags, XMEMDECOMPRESSION_CONTEXT* pContext); typedef struct _XMEMCODEC_PARAMETERS_LZX { DWORD Flags; DWORD WindowSize; DWORD CompressionPartitionSize; } XMEMCODEC_PARAMETERS_LZX; void XMemDestroyCompressionContext(XMEMCOMPRESSION_CONTEXT Context); void XMemDestroyDecompressionContext(XMEMDECOMPRESSION_CONTEXT Context); #endif typedef struct { BYTE type; union { LONG nData; LONGLONG i64Data; double dblData; struct { DWORD cbData; LPWSTR pwszData; } string; float fData; struct { DWORD cbData; PBYTE pbData; } binary; FILETIME ftData; }; } XUSER_DATA, *PXUSER_DATA; typedef struct { DWORD dwPropertyId; XUSER_DATA value; } XUSER_PROPERTY, *PXUSER_PROPERTY; // these need to match apwstrLocaleCode // const int XC_LANGUAGE_ENGLISH =1; // const int XC_LANGUAGE_JAPANESE =2; // const int XC_LANGUAGE_GERMAN =3; // const int XC_LANGUAGE_FRENCH =4; // const int XC_LANGUAGE_SPANISH =5; // const int XC_LANGUAGE_ITALIAN =6; // const int XC_LANGUAGE_KOREAN =7; // const int XC_LANGUAGE_TCHINESE =8; // const int XC_LANGUAGE_PORTUGUESE =9; // const int XC_LANGUAGE_BRAZILIAN =10; // #if defined __PS3__ || defined __PSVITA__ || defined __ORBIS__ // const int XC_LANGUAGE_RUSSIAN =11; // // more PS3 // const int XC_LANGUAGE_DUTCH =12; // const int XC_LANGUAGE_FINISH =13; // const int XC_LANGUAGE_SWEDISH =14; // const int XC_LANGUAGE_DANISH =15; // const int XC_LANGUAGE_NORWEGIAN =16; // const int XC_LANGUAGE_POLISH =17; // const int XC_LANGUAGE_TURKISH =18; // const int XC_LANGUAGE_LATINAMERICANSPANISH =19; // // const int XC_LANGUAGE_GREEK =20; // #else // const int XC_LANGUAGE_UKENGLISH =11; // const int XC_LANGUAGE_MEXICANSPANISH=12; // #endif // matching Xbox 360 const int XC_LANGUAGE_ENGLISH = 0x01; const int XC_LANGUAGE_JAPANESE = 0x02; const int XC_LANGUAGE_GERMAN = 0x03; const int XC_LANGUAGE_FRENCH = 0x04; const int XC_LANGUAGE_SPANISH = 0x05; const int XC_LANGUAGE_ITALIAN = 0x06; const int XC_LANGUAGE_KOREAN = 0x07; const int XC_LANGUAGE_TCHINESE = 0x08; const int XC_LANGUAGE_PORTUGUESE = 0x09; const int XC_LANGUAGE_POLISH = 0x0B; const int XC_LANGUAGE_RUSSIAN = 0x0C; const int XC_LANGUAGE_SWEDISH = 0x0D; const int XC_LANGUAGE_TURKISH = 0x0E; const int XC_LANGUAGE_BNORWEGIAN = 0x0F; const int XC_LANGUAGE_DUTCH = 0x10; const int XC_LANGUAGE_SCHINESE = 0x11; // for Sony const int XC_LANGUAGE_LATINAMERICANSPANISH = 0xF0; const int XC_LANGUAGE_FINISH = 0xF1; const int XC_LANGUAGE_GREEK = 0xF2; const int XC_LANGUAGE_DANISH = 0xF3; // for Xbox One const int XC_LANGUAGE_CZECH = 0xF4; const int XC_LANGUAGE_SLOVAK = 0xF5; const int XC_LOCALE_AUSTRALIA = 1; const int XC_LOCALE_AUSTRIA = 2; const int XC_LOCALE_BELGIUM = 3; const int XC_LOCALE_BRAZIL = 4; const int XC_LOCALE_CANADA = 5; const int XC_LOCALE_CHILE = 6; const int XC_LOCALE_CHINA = 7; const int XC_LOCALE_COLOMBIA = 8; const int XC_LOCALE_CZECH_REPUBLIC = 9; const int XC_LOCALE_DENMARK = 10; const int XC_LOCALE_FINLAND = 11; const int XC_LOCALE_FRANCE = 12; const int XC_LOCALE_GERMANY = 13; const int XC_LOCALE_GREECE = 14; const int XC_LOCALE_HONG_KONG = 15; const int XC_LOCALE_HUNGARY = 16; const int XC_LOCALE_INDIA = 17; const int XC_LOCALE_IRELAND = 18; const int XC_LOCALE_ITALY = 19; const int XC_LOCALE_JAPAN = 20; const int XC_LOCALE_KOREA = 21; const int XC_LOCALE_MEXICO = 22; const int XC_LOCALE_NETHERLANDS = 23; const int XC_LOCALE_NEW_ZEALAND = 24; const int XC_LOCALE_NORWAY = 25; const int XC_LOCALE_POLAND = 26; const int XC_LOCALE_PORTUGAL = 27; const int XC_LOCALE_SINGAPORE = 28; const int XC_LOCALE_SLOVAK_REPUBLIC = 29; const int XC_LOCALE_SOUTH_AFRICA = 30; const int XC_LOCALE_SPAIN = 31; const int XC_LOCALE_SWEDEN = 32; const int XC_LOCALE_SWITZERLAND = 33; const int XC_LOCALE_TAIWAN = 34; const int XC_LOCALE_GREAT_BRITAIN = 35; const int XC_LOCALE_UNITED_STATES = 36; const int XC_LOCALE_RUSSIAN_FEDERATION = 37; const int XC_LOCALE_WORLD_WIDE = 38; const int XC_LOCALE_TURKEY = 39; const int XC_LOCALE_ARGENTINA = 40; const int XC_LOCALE_SAUDI_ARABIA = 41; const int XC_LOCALE_ISRAEL = 42; const int XC_LOCALE_UNITED_ARAB_EMIRATES = 43; // for Sony const int XC_LOCALE_LATIN_AMERICA = 240; #if !(defined _DURANGO || defined __PS3__ || defined __ORBIS__ || \ defined __PSVITA__) DWORD XGetLanguage(); DWORD XGetLocale(); DWORD XEnableGuestSignin(BOOL fEnable); #endif class D3DXVECTOR3 { public: D3DXVECTOR3(); D3DXVECTOR3(float, float, float); float x, y, z, pad; D3DXVECTOR3& operator+=(const D3DXVECTOR3& add); }; #define QNET_E_SESSION_FULL 0 #define QNET_USER_MASK_USER0 1 #define QNET_USER_MASK_USER1 2 #define QNET_USER_MASK_USER2 4 #define QNET_USER_MASK_USER3 8