4jcraft/Minecraft.World/Items/FoodItem.cpp
2026-03-21 16:39:12 -05:00

114 lines
3.3 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.entity.player.h"
#include "../Headers/net.minecraft.world.food.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.effect.h"
#include "../Headers/net.minecraft.h"
#include "ItemInstance.h"
#include "FoodItem.h"
#include "../Util/SoundTypes.h"
// 4J : WESTY : Other award ... eating cooked pork chop.
#include "../Headers/net.minecraft.stats.h"
void FoodItem::_init() {
// 4J Initialisers
canAlwaysEat = false;
effectId = 0;
effectDurationSeconds = 0;
effectAmplifier = 0;
effectProbability = 0.0f;
}
FoodItem::FoodItem(int id, int nutrition, float saturationMod, bool isMeat)
: Item(id),
nutrition(nutrition),
saturationModifier(saturationMod),
m_isMeat(isMeat) {
_init();
}
FoodItem::FoodItem(int id, int nutrition, bool isMeat)
: Item(id),
nutrition(nutrition),
saturationModifier(FoodConstants::FOOD_SATURATION_NORMAL),
m_isMeat(isMeat) {
_init();
}
std::shared_ptr<ItemInstance> FoodItem::useTimeDepleted(
std::shared_ptr<ItemInstance> instance, Level* level,
std::shared_ptr<Player> player) {
instance->count--;
player->getFoodData()->eat(this);
// 4J - new sound brought forward from 1.2.3
level->playEntitySound(player, eSoundType_RANDOM_BURP, 0.5f,
level->random->nextFloat() * 0.1f + 0.9f);
addEatEffect(instance, level, player);
return instance;
}
void FoodItem::addEatEffect(std::shared_ptr<ItemInstance> instance,
Level* level, std::shared_ptr<Player> player) {
if (!level->isClientSide && effectId > 0 &&
level->random->nextFloat() < effectProbability) {
player->addEffect(new MobEffectInstance(
effectId, effectDurationSeconds * SharedConstants::TICKS_PER_SECOND,
effectAmplifier));
}
}
int FoodItem::getUseDuration(std::shared_ptr<ItemInstance> itemInstance) {
return EAT_DURATION;
}
UseAnim FoodItem::getUseAnimation(std::shared_ptr<ItemInstance> itemInstance) {
return UseAnim_eat;
}
std::shared_ptr<ItemInstance> FoodItem::use(
std::shared_ptr<ItemInstance> instance, Level* level,
std::shared_ptr<Player> player) {
if (player->canEat(canAlwaysEat)) {
player->startUsingItem(instance, getUseDuration(instance));
}
// 4J : WESTY : Other award ... eating cooked pork chop.
// 4J-JEV: This is just for an avatar award on the xbox.
#ifdef _XBOX
if (instance->getItem() == Item::porkChop_cooked) {
player->awardStat(GenericStats::eatPorkChop(),
GenericStats::param_eatPorkChop());
}
#endif
return instance;
}
float FoodItem::getSaturationModifier() { return saturationModifier; }
int FoodItem::getNutrition() { return nutrition; }
bool FoodItem::isMeat() { return m_isMeat; }
FoodItem* FoodItem::setEatEffect(int id, int durationInSecods, int amplifier,
float effectProbability) {
effectId = id;
effectDurationSeconds = durationInSecods;
effectAmplifier = amplifier;
this->effectProbability = effectProbability;
return this;
}
FoodItem* FoodItem::setCanAlwaysEat() {
canAlwaysEat = true;
return this;
}
// 4J Added
bool FoodItem::canEat(std::shared_ptr<Player> player) {
return player->canEat(canAlwaysEat);
}