#include "../Platform/stdafx.h" #include "../Headers/net.minecraft.world.entity.player.h" #include "../Headers/net.minecraft.world.food.h" #include "../Headers/net.minecraft.world.level.h" #include "../Headers/net.minecraft.world.effect.h" #include "../Headers/net.minecraft.h" #include "ItemInstance.h" #include "FoodItem.h" #include "../Util/SoundTypes.h" // 4J : WESTY : Other award ... eating cooked pork chop. #include "../Headers/net.minecraft.stats.h" void FoodItem::_init() { // 4J Initialisers canAlwaysEat = false; effectId = 0; effectDurationSeconds = 0; effectAmplifier = 0; effectProbability = 0.0f; } FoodItem::FoodItem(int id, int nutrition, float saturationMod, bool isMeat) : Item(id), nutrition(nutrition), saturationModifier(saturationMod), m_isMeat(isMeat) { _init(); } FoodItem::FoodItem(int id, int nutrition, bool isMeat) : Item(id), nutrition(nutrition), saturationModifier(FoodConstants::FOOD_SATURATION_NORMAL), m_isMeat(isMeat) { _init(); } std::shared_ptr FoodItem::useTimeDepleted( std::shared_ptr instance, Level* level, std::shared_ptr player) { instance->count--; player->getFoodData()->eat(this); // 4J - new sound brought forward from 1.2.3 level->playEntitySound(player, eSoundType_RANDOM_BURP, 0.5f, level->random->nextFloat() * 0.1f + 0.9f); addEatEffect(instance, level, player); return instance; } void FoodItem::addEatEffect(std::shared_ptr instance, Level* level, std::shared_ptr player) { if (!level->isClientSide && effectId > 0 && level->random->nextFloat() < effectProbability) { player->addEffect(new MobEffectInstance( effectId, effectDurationSeconds * SharedConstants::TICKS_PER_SECOND, effectAmplifier)); } } int FoodItem::getUseDuration(std::shared_ptr itemInstance) { return EAT_DURATION; } UseAnim FoodItem::getUseAnimation(std::shared_ptr itemInstance) { return UseAnim_eat; } std::shared_ptr FoodItem::use( std::shared_ptr instance, Level* level, std::shared_ptr player) { if (player->canEat(canAlwaysEat)) { player->startUsingItem(instance, getUseDuration(instance)); } // 4J : WESTY : Other award ... eating cooked pork chop. // 4J-JEV: This is just for an avatar award on the xbox. #ifdef _XBOX if (instance->getItem() == Item::porkChop_cooked) { player->awardStat(GenericStats::eatPorkChop(), GenericStats::param_eatPorkChop()); } #endif return instance; } float FoodItem::getSaturationModifier() { return saturationModifier; } int FoodItem::getNutrition() { return nutrition; } bool FoodItem::isMeat() { return m_isMeat; } FoodItem* FoodItem::setEatEffect(int id, int durationInSecods, int amplifier, float effectProbability) { effectId = id; effectDurationSeconds = durationInSecods; effectAmplifier = amplifier; this->effectProbability = effectProbability; return this; } FoodItem* FoodItem::setCanAlwaysEat() { canAlwaysEat = true; return this; } // 4J Added bool FoodItem::canEat(std::shared_ptr player) { return player->canEat(canAlwaysEat); }