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109 lines
3.9 KiB
C++
109 lines
3.9 KiB
C++
#pragma once
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#include "FileHeader.h"
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#include "ConsoleSavePath.h"
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#include "ConsoleSaveFile.h"
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class ConsoleSaveFileOriginal : public ConsoleSaveFile {
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private:
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FileHeader header;
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std::wstring m_fileName;
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// HANDLE hHeap;
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static void* pvHeap;
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static unsigned int pagesCommitted;
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#ifdef _LARGE_WORLDS
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static const unsigned int CSF_PAGE_SIZE = 64 * 1024;
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static const unsigned int MAX_PAGE_COUNT =
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32 * 1024; // 2GB virtual allocation
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#elif defined(__PS3__)
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static const unsigned int CSF_PAGE_SIZE = 1024 * 1024;
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static const unsigned int MAX_PAGE_COUNT = 64;
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#else
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static const unsigned int CSF_PAGE_SIZE = 64 * 1024;
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static const unsigned int MAX_PAGE_COUNT = 1024;
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#endif
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void* pvSaveMem;
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CRITICAL_SECTION m_lock;
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void PrepareForWrite(FileEntry* file, unsigned int nNumberOfBytesToWrite);
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void MoveDataBeyond(FileEntry* file, unsigned int nNumberOfBytesToWrite);
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public:
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#if (defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ || \
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defined _DURANGO || defined _WINDOWS64)
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static int SaveSaveDataCallback(void* lpParam, bool bRes);
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#endif
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ConsoleSaveFileOriginal(const std::wstring& fileName,
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void* pvSaveData = NULL, unsigned int fileSize = 0,
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bool forceCleanSave = false,
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ESavePlatform plat = SAVE_FILE_PLATFORM_LOCAL);
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virtual ~ConsoleSaveFileOriginal();
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// 4J Stu - Initial implementation is intended to have a similar interface
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// to the standard Xbox file access functions
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virtual FileEntry* createFile(const ConsoleSavePath& fileName);
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virtual void deleteFile(FileEntry* file);
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virtual void setFilePointer(FileEntry* file, unsigned int distanceToMove,
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SaveFileSeekOrigin seekOrigin);
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virtual bool writeFile(FileEntry* file, const void* lpBuffer,
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unsigned int nNumberOfBytesToWrite,
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unsigned int* lpNumberOfBytesWritten);
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virtual bool zeroFile(FileEntry* file, unsigned int nNumberOfBytesToWrite,
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unsigned int* lpNumberOfBytesWritten);
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virtual bool readFile(FileEntry* file, void* lpBuffer,
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unsigned int nNumberOfBytesToRead,
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unsigned int* lpNumberOfBytesRead);
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virtual bool closeHandle(FileEntry* file);
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virtual void finalizeWrite();
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virtual bool doesFileExist(ConsoleSavePath file);
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virtual void Flush(bool autosave, bool updateThumbnail = true);
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#ifndef _CONTENT_PACKAGE
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virtual void DebugFlushToFile(void* compressedData = NULL,
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unsigned int compressedDataSize = 0);
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#endif
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virtual unsigned int getSizeOnDisk();
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virtual std::wstring getFilename();
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virtual std::vector<FileEntry*>* getFilesWithPrefix(
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const std::wstring& prefix);
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virtual std::vector<FileEntry*>* getRegionFilesByDimension(
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unsigned int dimensionIndex);
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#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
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virtual std::wstring getPlayerDataFilenameForLoad(const PlayerUID& pUID);
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virtual std::wstring getPlayerDataFilenameForSave(const PlayerUID& pUID);
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virtual std::vector<FileEntry*>* getValidPlayerDatFiles();
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#endif //__PS3__
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virtual int getSaveVersion();
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virtual int getOriginalSaveVersion();
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virtual void LockSaveAccess();
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virtual void ReleaseSaveAccess();
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virtual ESavePlatform getSavePlatform();
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virtual bool isSaveEndianDifferent();
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virtual void setLocalPlatform();
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virtual void setPlatform(ESavePlatform plat);
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virtual ByteOrder getSaveEndian();
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virtual ByteOrder getLocalEndian();
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virtual void setEndian(ByteOrder endian);
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virtual bool isLocalEndianDifferent(ESavePlatform plat);
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virtual void ConvertRegionFile(File sourceFile);
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virtual void ConvertToLocalPlatform();
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protected:
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virtual void* getWritePointer(FileEntry* file);
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};
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