#pragma once #include "FileHeader.h" #include "ConsoleSavePath.h" #include "ConsoleSaveFile.h" class ConsoleSaveFileOriginal : public ConsoleSaveFile { private: FileHeader header; std::wstring m_fileName; // HANDLE hHeap; static void* pvHeap; static unsigned int pagesCommitted; #ifdef _LARGE_WORLDS static const unsigned int CSF_PAGE_SIZE = 64 * 1024; static const unsigned int MAX_PAGE_COUNT = 32 * 1024; // 2GB virtual allocation #elif defined(__PS3__) static const unsigned int CSF_PAGE_SIZE = 1024 * 1024; static const unsigned int MAX_PAGE_COUNT = 64; #else static const unsigned int CSF_PAGE_SIZE = 64 * 1024; static const unsigned int MAX_PAGE_COUNT = 1024; #endif void* pvSaveMem; CRITICAL_SECTION m_lock; void PrepareForWrite(FileEntry* file, unsigned int nNumberOfBytesToWrite); void MoveDataBeyond(FileEntry* file, unsigned int nNumberOfBytesToWrite); public: #if (defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ || \ defined _DURANGO || defined _WINDOWS64) static int SaveSaveDataCallback(void* lpParam, bool bRes); #endif ConsoleSaveFileOriginal(const std::wstring& fileName, void* pvSaveData = NULL, unsigned int fileSize = 0, bool forceCleanSave = false, ESavePlatform plat = SAVE_FILE_PLATFORM_LOCAL); virtual ~ConsoleSaveFileOriginal(); // 4J Stu - Initial implementation is intended to have a similar interface // to the standard Xbox file access functions virtual FileEntry* createFile(const ConsoleSavePath& fileName); virtual void deleteFile(FileEntry* file); virtual void setFilePointer(FileEntry* file, unsigned int distanceToMove, SaveFileSeekOrigin seekOrigin); virtual bool writeFile(FileEntry* file, const void* lpBuffer, unsigned int nNumberOfBytesToWrite, unsigned int* lpNumberOfBytesWritten); virtual bool zeroFile(FileEntry* file, unsigned int nNumberOfBytesToWrite, unsigned int* lpNumberOfBytesWritten); virtual bool readFile(FileEntry* file, void* lpBuffer, unsigned int nNumberOfBytesToRead, unsigned int* lpNumberOfBytesRead); virtual bool closeHandle(FileEntry* file); virtual void finalizeWrite(); virtual bool doesFileExist(ConsoleSavePath file); virtual void Flush(bool autosave, bool updateThumbnail = true); #ifndef _CONTENT_PACKAGE virtual void DebugFlushToFile(void* compressedData = NULL, unsigned int compressedDataSize = 0); #endif virtual unsigned int getSizeOnDisk(); virtual std::wstring getFilename(); virtual std::vector* getFilesWithPrefix( const std::wstring& prefix); virtual std::vector* getRegionFilesByDimension( unsigned int dimensionIndex); #if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) virtual std::wstring getPlayerDataFilenameForLoad(const PlayerUID& pUID); virtual std::wstring getPlayerDataFilenameForSave(const PlayerUID& pUID); virtual std::vector* getValidPlayerDatFiles(); #endif //__PS3__ virtual int getSaveVersion(); virtual int getOriginalSaveVersion(); virtual void LockSaveAccess(); virtual void ReleaseSaveAccess(); virtual ESavePlatform getSavePlatform(); virtual bool isSaveEndianDifferent(); virtual void setLocalPlatform(); virtual void setPlatform(ESavePlatform plat); virtual ByteOrder getSaveEndian(); virtual ByteOrder getLocalEndian(); virtual void setEndian(ByteOrder endian); virtual bool isLocalEndianDifferent(ESavePlatform plat); virtual void ConvertRegionFile(File sourceFile); virtual void ConvertToLocalPlatform(); protected: virtual void* getWritePointer(FileEntry* file); };