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48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
#pragma once
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#include "AbstractContainerMenu.h"
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class CraftingContainer;
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class Container;
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class FireworksMenu : public AbstractContainerMenu {
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// 4J Stu Made these public for UI menus, perhaps should make friend class?
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public:
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static const int RESULT_SLOT = 0;
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static const int CRAFT_SLOT_START = 1;
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static const int CRAFT_SLOT_END = CRAFT_SLOT_START + 9;
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static const int INV_SLOT_START = CRAFT_SLOT_END;
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static const int INV_SLOT_END = INV_SLOT_START + (9 * 3);
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static const int USE_ROW_SLOT_START = INV_SLOT_END;
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static const int USE_ROW_SLOT_END = USE_ROW_SLOT_START + 9;
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public:
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std::shared_ptr<CraftingContainer> craftSlots;
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std::shared_ptr<Container> resultSlots;
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private:
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Level* level;
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int x, y, z;
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bool m_canMakeFireworks;
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bool m_canMakeCharge;
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bool m_canMakeFade;
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public:
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FireworksMenu(std::shared_ptr<Inventory> inventory, Level* level, int xt,
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int yt, int zt);
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virtual void
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slotsChanged(); // 4J used to take a std::shared_ptr<Container> but wasn't
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// using it, so removed to simplify things
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virtual void removed(std::shared_ptr<Player> player);
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virtual bool stillValid(std::shared_ptr<Player> player);
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virtual std::shared_ptr<ItemInstance> quickMoveStack(
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std::shared_ptr<Player> player, int slotIndex);
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virtual bool canTakeItemForPickAll(std::shared_ptr<ItemInstance> carried,
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Slot* target);
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// 4J Added
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virtual bool isValidIngredient(std::shared_ptr<ItemInstance> item,
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int slotId);
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}; |