4jcraft/Minecraft.World/Containers/FireworksMenu.h
Tropical f25cd66f4d TU19: merge Minecraft.World/Containers
keeping virtual destructors where possible
2026-03-21 15:18:52 -05:00

48 lines
1.6 KiB
C++

#pragma once
#include "AbstractContainerMenu.h"
class CraftingContainer;
class Container;
class FireworksMenu : public AbstractContainerMenu {
// 4J Stu Made these public for UI menus, perhaps should make friend class?
public:
static const int RESULT_SLOT = 0;
static const int CRAFT_SLOT_START = 1;
static const int CRAFT_SLOT_END = CRAFT_SLOT_START + 9;
static const int INV_SLOT_START = CRAFT_SLOT_END;
static const int INV_SLOT_END = INV_SLOT_START + (9 * 3);
static const int USE_ROW_SLOT_START = INV_SLOT_END;
static const int USE_ROW_SLOT_END = USE_ROW_SLOT_START + 9;
public:
std::shared_ptr<CraftingContainer> craftSlots;
std::shared_ptr<Container> resultSlots;
private:
Level* level;
int x, y, z;
bool m_canMakeFireworks;
bool m_canMakeCharge;
bool m_canMakeFade;
public:
FireworksMenu(std::shared_ptr<Inventory> inventory, Level* level, int xt,
int yt, int zt);
virtual void
slotsChanged(); // 4J used to take a std::shared_ptr<Container> but wasn't
// using it, so removed to simplify things
virtual void removed(std::shared_ptr<Player> player);
virtual bool stillValid(std::shared_ptr<Player> player);
virtual std::shared_ptr<ItemInstance> quickMoveStack(
std::shared_ptr<Player> player, int slotIndex);
virtual bool canTakeItemForPickAll(std::shared_ptr<ItemInstance> carried,
Slot* target);
// 4J Added
virtual bool isValidIngredient(std::shared_ptr<ItemInstance> item,
int slotId);
};