#pragma once #include "AbstractContainerMenu.h" class CraftingContainer; class Container; class FireworksMenu : public AbstractContainerMenu { // 4J Stu Made these public for UI menus, perhaps should make friend class? public: static const int RESULT_SLOT = 0; static const int CRAFT_SLOT_START = 1; static const int CRAFT_SLOT_END = CRAFT_SLOT_START + 9; static const int INV_SLOT_START = CRAFT_SLOT_END; static const int INV_SLOT_END = INV_SLOT_START + (9 * 3); static const int USE_ROW_SLOT_START = INV_SLOT_END; static const int USE_ROW_SLOT_END = USE_ROW_SLOT_START + 9; public: std::shared_ptr craftSlots; std::shared_ptr resultSlots; private: Level* level; int x, y, z; bool m_canMakeFireworks; bool m_canMakeCharge; bool m_canMakeFade; public: FireworksMenu(std::shared_ptr inventory, Level* level, int xt, int yt, int zt); virtual void slotsChanged(); // 4J used to take a std::shared_ptr but wasn't // using it, so removed to simplify things virtual void removed(std::shared_ptr player); virtual bool stillValid(std::shared_ptr player); virtual std::shared_ptr quickMoveStack( std::shared_ptr player, int slotIndex); virtual bool canTakeItemForPickAll(std::shared_ptr carried, Slot* target); // 4J Added virtual bool isValidIngredient(std::shared_ptr item, int slotId); };