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42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
#pragma once
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#include "BaseEntityTile.h"
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#include "TileEntities/TileEntity.h"
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#include "../Platform/stdafx.h"
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#include "Material.h"
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class SignTile : public BaseEntityTile {
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friend class Tile;
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private:
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eINSTANCEOF clas;
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bool onGround;
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protected:
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SignTile(int id, eINSTANCEOF clas, bool onGround);
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public:
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Icon* getTexture(int face, int data);
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virtual void updateDefaultShape();
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AABB* getAABB(Level* level, int x, int y, int z);
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AABB* getTileAABB(Level* level, int x, int y, int z);
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void updateShape(LevelSource* level, int x, int y, int z,
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int forceData = -1,
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std::shared_ptr<TileEntity> forceEntity =
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std::shared_ptr<TileEntity>()); // 4J added forceData,
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// forceEntity param
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int getRenderShape();
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bool isCubeShaped();
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virtual bool isPathfindable(LevelSource* level, int x, int y, int z);
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bool isSolidRender(bool isServerLevel = false);
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protected:
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std::shared_ptr<TileEntity> newTileEntity(Level* level);
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public:
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int getResource(int data, Random* random, int playerBonusLevel);
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void neighborChanged(Level* level, int x, int y, int z, int type);
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int cloneTileId(Level* level, int x, int y, int z);
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void registerIcons(IconRegister* iconRegister);
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}; |