#pragma once #include "BaseEntityTile.h" #include "TileEntities/TileEntity.h" #include "../Platform/stdafx.h" #include "Material.h" class SignTile : public BaseEntityTile { friend class Tile; private: eINSTANCEOF clas; bool onGround; protected: SignTile(int id, eINSTANCEOF clas, bool onGround); public: Icon* getTexture(int face, int data); virtual void updateDefaultShape(); AABB* getAABB(Level* level, int x, int y, int z); AABB* getTileAABB(Level* level, int x, int y, int z); void updateShape(LevelSource* level, int x, int y, int z, int forceData = -1, std::shared_ptr forceEntity = std::shared_ptr()); // 4J added forceData, // forceEntity param int getRenderShape(); bool isCubeShaped(); virtual bool isPathfindable(LevelSource* level, int x, int y, int z); bool isSolidRender(bool isServerLevel = false); protected: std::shared_ptr newTileEntity(Level* level); public: int getResource(int data, Random* random, int playerBonusLevel); void neighborChanged(Level* level, int x, int y, int z, int type); int cloneTileId(Level* level, int x, int y, int z); void registerIcons(IconRegister* iconRegister); };