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47 lines
2 KiB
C++
47 lines
2 KiB
C++
#pragma once
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#include "BaseEntityTile.h"
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class PistonPieceEntity;
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class PistonMovingPiece : public BaseEntityTile {
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public:
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PistonMovingPiece(int id);
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protected:
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virtual std::shared_ptr<TileEntity> newTileEntity(Level* level);
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public:
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virtual void onPlace(Level* level, int x, int y, int z);
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virtual void onRemove(Level* level, int x, int y, int z, int id, int data);
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virtual bool mayPlace(Level* level, int x, int y, int z);
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virtual bool mayPlace(Level* level, int x, int y, int z, int face);
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virtual int getRenderShape();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual bool use(Level* level, int x, int y, int z,
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std::shared_ptr<Player> player, int clickedFace,
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float clickX, float clickY, float clickZ,
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bool soundOnly = false); // 4J added soundOnly param;
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virtual int getResource(int data, Random* random, int playerBonusLevel);
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virtual void spawnResources(Level* level, int x, int y, int z, int data,
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float odds, int playerBonus);
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virtual void neighborChanged(Level* level, int x, int y, int z, int type);
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static std::shared_ptr<TileEntity> newMovingPieceEntity(
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int block, int data, int facing, bool extending, bool isSourcePiston);
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virtual AABB* getAABB(Level* level, int x, int y, int z);
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virtual void updateShape(
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LevelSource* level, int x, int y, int z, int forceData = -1,
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std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<
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TileEntity>()); // 4J added forceData, forceEntity param
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AABB* getAABB(Level* level, int x, int y, int z, int tile, float progress,
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int facing);
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private:
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std::shared_ptr<PistonPieceEntity> getEntity(LevelSource* level, int x,
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int y, int z);
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public:
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virtual int cloneTileId(Level* level, int x, int y, int z);
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void registerIcons(IconRegister* iconRegister);
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}; |