#pragma once #include "BaseEntityTile.h" class PistonPieceEntity; class PistonMovingPiece : public BaseEntityTile { public: PistonMovingPiece(int id); protected: virtual std::shared_ptr newTileEntity(Level* level); public: virtual void onPlace(Level* level, int x, int y, int z); virtual void onRemove(Level* level, int x, int y, int z, int id, int data); virtual bool mayPlace(Level* level, int x, int y, int z); virtual bool mayPlace(Level* level, int x, int y, int z, int face); virtual int getRenderShape(); virtual bool isSolidRender(bool isServerLevel = false); virtual bool isCubeShaped(); virtual bool use(Level* level, int x, int y, int z, std::shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param; virtual int getResource(int data, Random* random, int playerBonusLevel); virtual void spawnResources(Level* level, int x, int y, int z, int data, float odds, int playerBonus); virtual void neighborChanged(Level* level, int x, int y, int z, int type); static std::shared_ptr newMovingPieceEntity( int block, int data, int facing, bool extending, bool isSourcePiston); virtual AABB* getAABB(Level* level, int x, int y, int z); virtual void updateShape( LevelSource* level, int x, int y, int z, int forceData = -1, std::shared_ptr forceEntity = std::shared_ptr< TileEntity>()); // 4J added forceData, forceEntity param AABB* getAABB(Level* level, int x, int y, int z, int tile, float progress, int facing); private: std::shared_ptr getEntity(LevelSource* level, int x, int y, int z); public: virtual int cloneTileId(Level* level, int x, int y, int z); void registerIcons(IconRegister* iconRegister); };