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41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
#pragma once
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#include "Tile.h"
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#include "../Util/Definitions.h"
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class Random;
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class ChunkRebuildData;
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class FarmTile : public Tile {
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friend class Tile;
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friend class ChunkRebuildData;
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private:
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Icon* iconWet;
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Icon* iconDry;
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protected:
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FarmTile(int id);
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public:
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virtual void updateDefaultShape(); // 4J Added override
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virtual AABB* getAABB(Level* level, int x, int y, int z);
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual Icon* getTexture(int face, int data);
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virtual void tick(Level* level, int x, int y, int z, Random* random);
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virtual void fallOn(Level* level, int x, int y, int z,
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std::shared_ptr<Entity> entity, float fallDistance);
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private:
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virtual bool isUnderCrops(Level* level, int x, int y, int z);
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virtual bool isNearWater(Level* level, int x, int y, int z);
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public:
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virtual void neighborChanged(Level* level, int x, int y, int z, int type);
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virtual bool blocksLight();
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virtual int getResource(int data, Random* random, int playerBonusLevel);
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virtual int cloneTileId(Level* level, int x, int y, int z);
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//@Override
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void registerIcons(IconRegister* iconRegister);
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};
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