#pragma once #include "Tile.h" #include "../Util/Definitions.h" class Random; class ChunkRebuildData; class FarmTile : public Tile { friend class Tile; friend class ChunkRebuildData; private: Icon* iconWet; Icon* iconDry; protected: FarmTile(int id); public: virtual void updateDefaultShape(); // 4J Added override virtual AABB* getAABB(Level* level, int x, int y, int z); virtual bool isSolidRender(bool isServerLevel = false); virtual bool isCubeShaped(); virtual Icon* getTexture(int face, int data); virtual void tick(Level* level, int x, int y, int z, Random* random); virtual void fallOn(Level* level, int x, int y, int z, std::shared_ptr entity, float fallDistance); private: virtual bool isUnderCrops(Level* level, int x, int y, int z); virtual bool isNearWater(Level* level, int x, int y, int z); public: virtual void neighborChanged(Level* level, int x, int y, int z, int type); virtual bool blocksLight(); virtual int getResource(int data, Random* random, int playerBonusLevel); virtual int cloneTileId(Level* level, int x, int y, int z); //@Override void registerIcons(IconRegister* iconRegister); };