4jcraft/Minecraft.Client/Rendering/Cube.h
2026-03-13 17:10:10 -05:00

30 lines
716 B
C++

#pragma once
#include "../../Minecraft.World/Util/ArrayWithLength.h"
#include "Vertex.h"
#include "Polygon.h"
class Model;
class Cube {
private:
VertexArray vertices;
PolygonArray polygons;
public:
const float x0, y0, z0, x1, y1, z1;
std::wstring id;
public:
Cube(ModelPart* modelPart, int xTexOffs, int yTexOffs, float x0, float y0,
float z0, int w, int h, int d, float g, int faceMask = 63,
bool bFlipPoly3UVs = false); // 4J - added faceMask
private:
VertexArray VertexArray4(Vertex* v0, Vertex* v1, Vertex* v2,
Vertex* v3); // 4J added
public:
void render(Tesselator* t, float scale);
Cube* setId(const std::wstring& id);
};