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30 lines
716 B
C++
30 lines
716 B
C++
#pragma once
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#include "../../Minecraft.World/Util/ArrayWithLength.h"
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#include "Vertex.h"
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#include "Polygon.h"
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class Model;
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class Cube {
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private:
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VertexArray vertices;
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PolygonArray polygons;
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public:
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const float x0, y0, z0, x1, y1, z1;
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std::wstring id;
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public:
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Cube(ModelPart* modelPart, int xTexOffs, int yTexOffs, float x0, float y0,
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float z0, int w, int h, int d, float g, int faceMask = 63,
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bool bFlipPoly3UVs = false); // 4J - added faceMask
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private:
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VertexArray VertexArray4(Vertex* v0, Vertex* v1, Vertex* v2,
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Vertex* v3); // 4J added
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public:
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void render(Tesselator* t, float scale);
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Cube* setId(const std::wstring& id);
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};
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