#pragma once #include "../../Minecraft.World/Util/ArrayWithLength.h" #include "Vertex.h" #include "Polygon.h" class Model; class Cube { private: VertexArray vertices; PolygonArray polygons; public: const float x0, y0, z0, x1, y1, z1; std::wstring id; public: Cube(ModelPart* modelPart, int xTexOffs, int yTexOffs, float x0, float y0, float z0, int w, int h, int d, float g, int faceMask = 63, bool bFlipPoly3UVs = false); // 4J - added faceMask private: VertexArray VertexArray4(Vertex* v0, Vertex* v1, Vertex* v2, Vertex* v3); // 4J added public: void render(Tesselator* t, float scale); Cube* setId(const std::wstring& id); };