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63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
#pragma once
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#include <cstdint>
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#include "../media/xuiscene_Win.h"
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#include "XUI_CustomMessages.h"
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class CScene_Win : public CXuiSceneImpl {
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private:
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static const float AUTO_SCROLL_SPEED;
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static const float PLAYER_SCROLL_SPEED;
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protected:
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CXuiHtmlControl m_htmlControl;
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// Message map. Here we tie messages to message handlers.
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT(OnInit)
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XUI_ON_XM_TIMER(OnTimer)
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XUI_ON_XM_KEYDOWN(OnKeyDown)
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XUI_ON_XM_KEYUP(OnKeyUp)
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XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
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XUI_ON_XM_NAV_RETURN(OnNavReturn)
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XUI_ON_XM_NAV_FORWARD(OnNavForward)
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XUI_END_MSG_MAP()
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// Control mapping to objects
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BEGIN_CONTROL_MAP()
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MAP_CONTROL(IDC_HtmlControl, m_htmlControl)
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END_CONTROL_MAP()
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HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled);
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HRESULT OnTimer(XUIMessageTimer* pXUIMessageTimer, BOOL& bHandled);
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
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HRESULT OnKeyUp(XUIMessageInput* pInputData, BOOL& rfHandled);
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HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
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HRESULT OnNavReturn(HXUIOBJ hObj, BOOL& rfHandled);
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HRESULT OnNavForward(XUIMessageNavForward* pNavForwardData, BOOL& bHandled);
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS(CScene_Win, L"CScene_Win", XUI_CLASS_SCENE)
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private:
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bool m_bIgnoreInput;
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int m_iPad;
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D3DXVECTOR3 m_OriginalPosition;
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std::wstring noNoiseString;
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std::wstring noiseString;
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int m_scrollDir;
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std::vector<int> m_noiseLengths;
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void updateNoise();
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public:
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static std::uint8_t s_winUserIndex;
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static void setWinUserIndex(std::uint8_t winUserIndex) {
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s_winUserIndex = winUserIndex;
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}
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};
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