4jcraft/Minecraft.Client/Platform/Common/XUI/XUI_Scene_Win.h
2026-03-22 12:40:22 -05:00

63 lines
1.8 KiB
C++

#pragma once
#include <cstdint>
#include "../media/xuiscene_Win.h"
#include "XUI_CustomMessages.h"
class CScene_Win : public CXuiSceneImpl {
private:
static const float AUTO_SCROLL_SPEED;
static const float PLAYER_SCROLL_SPEED;
protected:
CXuiHtmlControl m_htmlControl;
// Message map. Here we tie messages to message handlers.
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT(OnInit)
XUI_ON_XM_TIMER(OnTimer)
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_KEYUP(OnKeyUp)
XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
XUI_ON_XM_NAV_RETURN(OnNavReturn)
XUI_ON_XM_NAV_FORWARD(OnNavForward)
XUI_END_MSG_MAP()
// Control mapping to objects
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_HtmlControl, m_htmlControl)
END_CONTROL_MAP()
HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled);
HRESULT OnTimer(XUIMessageTimer* pXUIMessageTimer, BOOL& bHandled);
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnKeyUp(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
HRESULT OnNavReturn(HXUIOBJ hObj, BOOL& rfHandled);
HRESULT OnNavForward(XUIMessageNavForward* pNavForwardData, BOOL& bHandled);
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS(CScene_Win, L"CScene_Win", XUI_CLASS_SCENE)
private:
bool m_bIgnoreInput;
int m_iPad;
D3DXVECTOR3 m_OriginalPosition;
std::wstring noNoiseString;
std::wstring noiseString;
int m_scrollDir;
std::vector<int> m_noiseLengths;
void updateNoise();
public:
static std::uint8_t s_winUserIndex;
static void setWinUserIndex(std::uint8_t winUserIndex) {
s_winUserIndex = winUserIndex;
}
};