#pragma once #include #include "../media/xuiscene_Win.h" #include "XUI_CustomMessages.h" class CScene_Win : public CXuiSceneImpl { private: static const float AUTO_SCROLL_SPEED; static const float PLAYER_SCROLL_SPEED; protected: CXuiHtmlControl m_htmlControl; // Message map. Here we tie messages to message handlers. XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT(OnInit) XUI_ON_XM_TIMER(OnTimer) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_ON_XM_KEYUP(OnKeyUp) XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) XUI_ON_XM_NAV_RETURN(OnNavReturn) XUI_ON_XM_NAV_FORWARD(OnNavForward) XUI_END_MSG_MAP() // Control mapping to objects BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_HtmlControl, m_htmlControl) END_CONTROL_MAP() HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled); HRESULT OnTimer(XUIMessageTimer* pXUIMessageTimer, BOOL& bHandled); HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); HRESULT OnKeyUp(XUIMessageInput* pInputData, BOOL& rfHandled); HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); HRESULT OnNavReturn(HXUIOBJ hObj, BOOL& rfHandled); HRESULT OnNavForward(XUIMessageNavForward* pNavForwardData, BOOL& bHandled); public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS(CScene_Win, L"CScene_Win", XUI_CLASS_SCENE) private: bool m_bIgnoreInput; int m_iPad; D3DXVECTOR3 m_OriginalPosition; std::wstring noNoiseString; std::wstring noiseString; int m_scrollDir; std::vector m_noiseLengths; void updateNoise(); public: static std::uint8_t s_winUserIndex; static void setWinUserIndex(std::uint8_t winUserIndex) { s_winUserIndex = winUserIndex; } };