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62 lines
2.3 KiB
C++
62 lines
2.3 KiB
C++
#pragma once
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#include "../media/xuiscene_Reinstall.h"
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#define BUTTON_REINSTALL_THEME 0
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#define BUTTON_REINSTALL_GAMERPIC1 1
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#define BUTTON_REINSTALL_GAMERPIC2 2
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#define BUTTON_REINSTALL_AVATAR1 3
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#define BUTTON_REINSTALL_AVATAR2 4
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#define BUTTON_REINSTALL_AVATAR3 5
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#define BUTTONS_REINSTALL_MAX BUTTON_REINSTALL_AVATAR3 + 1
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class CScene_Reinstall : public CXuiSceneImpl {
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protected:
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// Control and Element wrapper objects.
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CXuiControl m_Buttons[BUTTONS_REINSTALL_MAX];
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// Message map. Here we tie messages to message handlers.
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT(OnInit)
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XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
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XUI_ON_XM_KEYDOWN(OnKeyDown)
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XUI_ON_XM_TRANSITION_START(OnTransitionStart)
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XUI_ON_XM_NAV_RETURN(OnNavReturn)
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XUI_ON_XM_CONTROL_NAVIGATE(OnControlNavigate)
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XUI_END_MSG_MAP()
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// Control mapping to objects
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BEGIN_CONTROL_MAP()
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MAP_CONTROL(IDC_XuiButton1, m_Buttons[BUTTON_REINSTALL_THEME])
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MAP_CONTROL(IDC_XuiButton2, m_Buttons[BUTTON_REINSTALL_GAMERPIC1])
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MAP_CONTROL(IDC_XuiButton3, m_Buttons[BUTTON_REINSTALL_GAMERPIC2])
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MAP_CONTROL(IDC_XuiButton4, m_Buttons[BUTTON_REINSTALL_AVATAR1])
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MAP_CONTROL(IDC_XuiButton5, m_Buttons[BUTTON_REINSTALL_AVATAR2])
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MAP_CONTROL(IDC_XuiButton6, m_Buttons[BUTTON_REINSTALL_AVATAR3])
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END_CONTROL_MAP()
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HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled);
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HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed,
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XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
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HRESULT OnNavReturn(HXUIOBJ hObj, BOOL& rfHandled);
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HRESULT OnControlNavigate(XUIMessageControlNavigate* pControlNavigateData,
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BOOL& bHandled);
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HRESULT OnTransitionStart(XUIMessageTransition* pTransition,
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BOOL& bHandled);
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static int DeviceSelectReturned(void* pParam, bool bContinue);
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static int DeviceSelectReturned_AndReinstall(void* pParam, bool bContinue);
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS(CScene_Reinstall, L"CScene_Reinstall", XUI_CLASS_SCENE)
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// static int InstallReturned(void *pParam,bool bContinue);
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private:
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int m_iPad;
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int m_iLastButtonPressed;
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bool m_bIgnoreInput;
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};
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