4jcraft/Minecraft.Client/Platform/Common/XUI/XUI_Reinstall.h
2026-03-22 12:40:22 -05:00

62 lines
2.3 KiB
C++

#pragma once
#include "../media/xuiscene_Reinstall.h"
#define BUTTON_REINSTALL_THEME 0
#define BUTTON_REINSTALL_GAMERPIC1 1
#define BUTTON_REINSTALL_GAMERPIC2 2
#define BUTTON_REINSTALL_AVATAR1 3
#define BUTTON_REINSTALL_AVATAR2 4
#define BUTTON_REINSTALL_AVATAR3 5
#define BUTTONS_REINSTALL_MAX BUTTON_REINSTALL_AVATAR3 + 1
class CScene_Reinstall : public CXuiSceneImpl {
protected:
// Control and Element wrapper objects.
CXuiControl m_Buttons[BUTTONS_REINSTALL_MAX];
// Message map. Here we tie messages to message handlers.
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT(OnInit)
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_TRANSITION_START(OnTransitionStart)
XUI_ON_XM_NAV_RETURN(OnNavReturn)
XUI_ON_XM_CONTROL_NAVIGATE(OnControlNavigate)
XUI_END_MSG_MAP()
// Control mapping to objects
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_XuiButton1, m_Buttons[BUTTON_REINSTALL_THEME])
MAP_CONTROL(IDC_XuiButton2, m_Buttons[BUTTON_REINSTALL_GAMERPIC1])
MAP_CONTROL(IDC_XuiButton3, m_Buttons[BUTTON_REINSTALL_GAMERPIC2])
MAP_CONTROL(IDC_XuiButton4, m_Buttons[BUTTON_REINSTALL_AVATAR1])
MAP_CONTROL(IDC_XuiButton5, m_Buttons[BUTTON_REINSTALL_AVATAR2])
MAP_CONTROL(IDC_XuiButton6, m_Buttons[BUTTON_REINSTALL_AVATAR3])
END_CONTROL_MAP()
HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled);
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed,
XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnNavReturn(HXUIOBJ hObj, BOOL& rfHandled);
HRESULT OnControlNavigate(XUIMessageControlNavigate* pControlNavigateData,
BOOL& bHandled);
HRESULT OnTransitionStart(XUIMessageTransition* pTransition,
BOOL& bHandled);
static int DeviceSelectReturned(void* pParam, bool bContinue);
static int DeviceSelectReturned_AndReinstall(void* pParam, bool bContinue);
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS(CScene_Reinstall, L"CScene_Reinstall", XUI_CLASS_SCENE)
// static int InstallReturned(void *pParam,bool bContinue);
private:
int m_iPad;
int m_iLastButtonPressed;
bool m_bIgnoreInput;
};