#pragma once #include "../media/xuiscene_Reinstall.h" #define BUTTON_REINSTALL_THEME 0 #define BUTTON_REINSTALL_GAMERPIC1 1 #define BUTTON_REINSTALL_GAMERPIC2 2 #define BUTTON_REINSTALL_AVATAR1 3 #define BUTTON_REINSTALL_AVATAR2 4 #define BUTTON_REINSTALL_AVATAR3 5 #define BUTTONS_REINSTALL_MAX BUTTON_REINSTALL_AVATAR3 + 1 class CScene_Reinstall : public CXuiSceneImpl { protected: // Control and Element wrapper objects. CXuiControl m_Buttons[BUTTONS_REINSTALL_MAX]; // Message map. Here we tie messages to message handlers. XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT(OnInit) XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_ON_XM_TRANSITION_START(OnTransitionStart) XUI_ON_XM_NAV_RETURN(OnNavReturn) XUI_ON_XM_CONTROL_NAVIGATE(OnControlNavigate) XUI_END_MSG_MAP() // Control mapping to objects BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_XuiButton1, m_Buttons[BUTTON_REINSTALL_THEME]) MAP_CONTROL(IDC_XuiButton2, m_Buttons[BUTTON_REINSTALL_GAMERPIC1]) MAP_CONTROL(IDC_XuiButton3, m_Buttons[BUTTON_REINSTALL_GAMERPIC2]) MAP_CONTROL(IDC_XuiButton4, m_Buttons[BUTTON_REINSTALL_AVATAR1]) MAP_CONTROL(IDC_XuiButton5, m_Buttons[BUTTON_REINSTALL_AVATAR2]) MAP_CONTROL(IDC_XuiButton6, m_Buttons[BUTTON_REINSTALL_AVATAR3]) END_CONTROL_MAP() HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled); HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled); HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); HRESULT OnNavReturn(HXUIOBJ hObj, BOOL& rfHandled); HRESULT OnControlNavigate(XUIMessageControlNavigate* pControlNavigateData, BOOL& bHandled); HRESULT OnTransitionStart(XUIMessageTransition* pTransition, BOOL& bHandled); static int DeviceSelectReturned(void* pParam, bool bContinue); static int DeviceSelectReturned_AndReinstall(void* pParam, bool bContinue); public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS(CScene_Reinstall, L"CScene_Reinstall", XUI_CLASS_SCENE) // static int InstallReturned(void *pParam,bool bContinue); private: int m_iPad; int m_iLastButtonPressed; bool m_bIgnoreInput; };