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97 lines
3.4 KiB
C++
97 lines
3.4 KiB
C++
#pragma once
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// using namespace std;
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#include <cstdint>
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#include "../media/xuiscene_ingameinfo.h"
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#include "XUI_CustomMessages.h"
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class INetworkPlayer;
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#define INGAME_INFO_TOOLTIP_TIMER 1000
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#define VOICE_ICON_DATA_ID 0
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#define MAP_ICON_DATA_ID 1
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#define OPS_ICON_DATA_ID 2
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class CScene_InGameInfo : public CXuiSceneImpl {
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protected:
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// Control and Element wrapper objects.
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CXuiList playersList;
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CXuiControl m_gameOptionsButton;
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CXuiControl m_title;
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// Message map. Here we tie messages to message handlers.
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT(OnInit)
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XUI_ON_XM_DESTROY(OnDestroy)
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XUI_ON_XM_NOTIFY_SELCHANGED(OnNotifySelChanged)
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XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
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XUI_ON_XM_KEYDOWN(OnKeyDown)
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XUI_ON_XM_TIMER(OnTimer)
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XUI_ON_XM_TRANSITION_START(OnTransitionStart)
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XUI_ON_XM_TRANSITION_END(OnTransitionEnd)
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XUI_ON_XM_NOTIFY_SET_FOCUS(OnNotifySetFocus)
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XUI_ON_XM_GET_SOURCE_TEXT(OnGetSourceDataText)
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XUI_ON_XM_GET_SOURCE_IMAGE(OnGetSourceDataImage)
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XUI_ON_XM_GET_ITEMCOUNT_ALL(OnGetItemCountAll)
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XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
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XUI_END_MSG_MAP()
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// Control mapping to objects
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BEGIN_CONTROL_MAP()
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MAP_CONTROL(IDC_GamePlayers, playersList)
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MAP_CONTROL(IDC_GameOptionsButton, m_gameOptionsButton)
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MAP_CONTROL(IDC_Title, m_title)
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END_CONTROL_MAP()
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HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled);
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HRESULT OnDestroy();
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HRESULT OnNotifySelChanged(HXUIOBJ hObjSource,
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XUINotifySelChanged* pNotifySelChangedData,
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BOOL& bHandled);
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HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed,
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XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
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HRESULT OnTimer(XUIMessageTimer* pData, BOOL& rfHandled);
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HRESULT OnTransitionStart(XUIMessageTransition* pTransition,
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BOOL& bHandled);
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HRESULT OnTransitionEnd(XUIMessageTransition* pTransition, BOOL& bHandled);
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HRESULT OnNotifySetFocus(HXUIOBJ hObjSource,
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XUINotifyFocus* pNotifyFocusData, BOOL& bHandled);
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HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
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HRESULT OnGetSourceDataText(XUIMessageGetSourceText* pGetSourceTextData,
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BOOL& bHandled);
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HRESULT OnGetSourceDataImage(XUIMessageGetSourceImage* pGetSourceImageData,
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BOOL& bHandled);
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HRESULT OnGetItemCountAll(XUIMessageGetItemCount* pGetItemCountData,
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BOOL& bHandled);
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS(CScene_InGameInfo, L"CScene_InGameInfo",
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XUI_CLASS_SCENE)
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static void OnPlayerChanged(void* callbackParam, INetworkPlayer* pPlayer,
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bool leaving);
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private:
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bool m_isHostPlayer;
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int m_iPad;
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D3DXVECTOR3 m_OriginalPosition;
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int m_playersCount;
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std::uint8_t
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m_players[MINECRAFT_NET_MAX_PLAYERS]; // An array of QNet small-id's
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bool m_bIgnoreKeyPresses;
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void updateTooltips();
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public:
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static int KickPlayerReturned(void* pParam, int iPad,
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C4JStorage::EMessageResult result);
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};
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