#pragma once // using namespace std; #include #include "../media/xuiscene_ingameinfo.h" #include "XUI_CustomMessages.h" class INetworkPlayer; #define INGAME_INFO_TOOLTIP_TIMER 1000 #define VOICE_ICON_DATA_ID 0 #define MAP_ICON_DATA_ID 1 #define OPS_ICON_DATA_ID 2 class CScene_InGameInfo : public CXuiSceneImpl { protected: // Control and Element wrapper objects. CXuiList playersList; CXuiControl m_gameOptionsButton; CXuiControl m_title; // Message map. Here we tie messages to message handlers. XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT(OnInit) XUI_ON_XM_DESTROY(OnDestroy) XUI_ON_XM_NOTIFY_SELCHANGED(OnNotifySelChanged) XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_ON_XM_TIMER(OnTimer) XUI_ON_XM_TRANSITION_START(OnTransitionStart) XUI_ON_XM_TRANSITION_END(OnTransitionEnd) XUI_ON_XM_NOTIFY_SET_FOCUS(OnNotifySetFocus) XUI_ON_XM_GET_SOURCE_TEXT(OnGetSourceDataText) XUI_ON_XM_GET_SOURCE_IMAGE(OnGetSourceDataImage) XUI_ON_XM_GET_ITEMCOUNT_ALL(OnGetItemCountAll) XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) XUI_END_MSG_MAP() // Control mapping to objects BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_GamePlayers, playersList) MAP_CONTROL(IDC_GameOptionsButton, m_gameOptionsButton) MAP_CONTROL(IDC_Title, m_title) END_CONTROL_MAP() HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled); HRESULT OnDestroy(); HRESULT OnNotifySelChanged(HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled); HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled); HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); HRESULT OnTimer(XUIMessageTimer* pData, BOOL& rfHandled); HRESULT OnTransitionStart(XUIMessageTransition* pTransition, BOOL& bHandled); HRESULT OnTransitionEnd(XUIMessageTransition* pTransition, BOOL& bHandled); HRESULT OnNotifySetFocus(HXUIOBJ hObjSource, XUINotifyFocus* pNotifyFocusData, BOOL& bHandled); HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); HRESULT OnGetSourceDataText(XUIMessageGetSourceText* pGetSourceTextData, BOOL& bHandled); HRESULT OnGetSourceDataImage(XUIMessageGetSourceImage* pGetSourceImageData, BOOL& bHandled); HRESULT OnGetItemCountAll(XUIMessageGetItemCount* pGetItemCountData, BOOL& bHandled); public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS(CScene_InGameInfo, L"CScene_InGameInfo", XUI_CLASS_SCENE) static void OnPlayerChanged(void* callbackParam, INetworkPlayer* pPlayer, bool leaving); private: bool m_isHostPlayer; int m_iPad; D3DXVECTOR3 m_OriginalPosition; int m_playersCount; std::uint8_t m_players[MINECRAFT_NET_MAX_PLAYERS]; // An array of QNet small-id's bool m_bIgnoreKeyPresses; void updateTooltips(); public: static int KickPlayerReturned(void* pParam, int iPad, C4JStorage::EMessageResult result); };