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40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
#pragma once
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class CXuiCtrlSliderWrapper : public CXuiSceneImpl {
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private:
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CXuiSlider* m_pSlider;
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CXuiControl* m_pFocusSink;
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bool m_sliderActive;
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bool m_bDisplayVal;
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bool m_bPlaySound;
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protected:
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// Message map. Here we tie messages to message handlers.
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT(OnInit)
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XUI_ON_XM_TIMER(OnTimer)
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XUI_ON_XM_KEYDOWN(OnKeyDown)
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XUI_ON_XM_NOTIFY_VALUE_CHANGED(OnNotifyValueChanged)
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XUI_END_MSG_MAP()
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HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled);
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
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HRESULT OnNotifyValueChanged(HXUIOBJ hObjSource,
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XUINotifyValueChanged* pValueChangedData,
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BOOL& rfHandled);
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HRESULT OnTimer(XUIMessageTimer* pData, BOOL& rfHandled);
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS(CXuiCtrlSliderWrapper, L"CXuiCtrlSliderWrapper",
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XUI_CLASS_SCENE)
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HRESULT SetValue(int nValue);
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HXUIOBJ GetSlider();
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HRESULT SetRange(int nRangeMin, int nRangeMax);
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LPCWSTR GetText();
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HRESULT SetText(LPCWSTR text, int iDataAssoc = 0);
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HRESULT SetValueDisplay(bool show);
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};
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