#pragma once class CXuiCtrlSliderWrapper : public CXuiSceneImpl { private: CXuiSlider* m_pSlider; CXuiControl* m_pFocusSink; bool m_sliderActive; bool m_bDisplayVal; bool m_bPlaySound; protected: // Message map. Here we tie messages to message handlers. XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT(OnInit) XUI_ON_XM_TIMER(OnTimer) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_ON_XM_NOTIFY_VALUE_CHANGED(OnNotifyValueChanged) XUI_END_MSG_MAP() HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled); HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); HRESULT OnNotifyValueChanged(HXUIOBJ hObjSource, XUINotifyValueChanged* pValueChangedData, BOOL& rfHandled); HRESULT OnTimer(XUIMessageTimer* pData, BOOL& rfHandled); public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS(CXuiCtrlSliderWrapper, L"CXuiCtrlSliderWrapper", XUI_CLASS_SCENE) HRESULT SetValue(int nValue); HXUIOBJ GetSlider(); HRESULT SetRange(int nRangeMin, int nRangeMax); LPCWSTR GetText(); HRESULT SetText(LPCWSTR text, int iDataAssoc = 0); HRESULT SetValueDisplay(bool show); };