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60 lines
2.1 KiB
C++
60 lines
2.1 KiB
C++
#pragma once
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#include "../media/xuiscene_connectingprogress.h"
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class CScene_ConnectingProgress : public CXuiSceneImpl {
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private:
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int m_iPad;
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bool m_runFailTimer;
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int m_timerTime;
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bool m_showTooltips;
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protected:
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// Control and Element wrapper objects.
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CXuiControl m_title, m_status, m_buttonConfirm;
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// Message map. Here we tie messages to message handlers.
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT(OnInit)
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XUI_ON_XM_DESTROY(OnDestroy)
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XUI_ON_XM_NOTIFY_SELCHANGED(OnNotifySelChanged)
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XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
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XUI_ON_XM_KEYDOWN(OnKeyDown)
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XUI_ON_XM_GET_SOURCE_TEXT(OnGetSourceDataText)
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XUI_ON_XM_TRANSITION_START(OnTransitionStart)
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XUI_ON_XM_TRANSITION_END(OnTransitionEnd)
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XUI_ON_XM_TIMER(OnTimer)
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XUI_END_MSG_MAP()
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// Control mapping to objects
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BEGIN_CONTROL_MAP()
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MAP_CONTROL(IDC_Title, m_title)
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MAP_CONTROL(IDC_Status, m_status)
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MAP_CONTROL(IDC_ButtonConfirm, m_buttonConfirm)
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END_CONTROL_MAP()
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HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled);
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HRESULT OnDestroy();
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HRESULT OnNotifySelChanged(HXUIOBJ hObjSource,
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XUINotifySelChanged* pNotifySelChangedData,
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BOOL& bHandled);
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HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed,
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XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
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HRESULT OnGetSourceDataText(XUIMessageGetSourceText* pGetSourceTextData,
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BOOL& bHandled);
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HRESULT OnTransitionStart(XUIMessageTransition* pTransition,
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BOOL& bHandled);
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HRESULT OnTransitionEnd(XUIMessageTransition* pTransition, BOOL& bHandled);
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HRESULT OnTimer(XUIMessageTimer* pTimer, BOOL& bHandled);
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS(CScene_ConnectingProgress, L"CScene_ConnectingProgress",
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XUI_CLASS_SCENE)
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private:
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bool m_threadCompleted;
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D3DXVECTOR3 m_OriginalPosition;
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};
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