#pragma once #include "../media/xuiscene_connectingprogress.h" class CScene_ConnectingProgress : public CXuiSceneImpl { private: int m_iPad; bool m_runFailTimer; int m_timerTime; bool m_showTooltips; protected: // Control and Element wrapper objects. CXuiControl m_title, m_status, m_buttonConfirm; // Message map. Here we tie messages to message handlers. XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT(OnInit) XUI_ON_XM_DESTROY(OnDestroy) XUI_ON_XM_NOTIFY_SELCHANGED(OnNotifySelChanged) XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_ON_XM_GET_SOURCE_TEXT(OnGetSourceDataText) XUI_ON_XM_TRANSITION_START(OnTransitionStart) XUI_ON_XM_TRANSITION_END(OnTransitionEnd) XUI_ON_XM_TIMER(OnTimer) XUI_END_MSG_MAP() // Control mapping to objects BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_Title, m_title) MAP_CONTROL(IDC_Status, m_status) MAP_CONTROL(IDC_ButtonConfirm, m_buttonConfirm) END_CONTROL_MAP() HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled); HRESULT OnDestroy(); HRESULT OnNotifySelChanged(HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled); HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled); HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); HRESULT OnGetSourceDataText(XUIMessageGetSourceText* pGetSourceTextData, BOOL& bHandled); HRESULT OnTransitionStart(XUIMessageTransition* pTransition, BOOL& bHandled); HRESULT OnTransitionEnd(XUIMessageTransition* pTransition, BOOL& bHandled); HRESULT OnTimer(XUIMessageTimer* pTimer, BOOL& bHandled); public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS(CScene_ConnectingProgress, L"CScene_ConnectingProgress", XUI_CLASS_SCENE) private: bool m_threadCompleted; D3DXVECTOR3 m_OriginalPosition; };