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69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
#pragma once
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#include "UIScene.h"
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class UIScene_FullscreenProgress : public UIScene {
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private:
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enum EControl {
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eControl_Confirm,
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};
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static const int TIMER_FULLSCREEN_TIPS = 1;
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static const int TIMER_FULLSCREEN_TIPS_TIME = 7000;
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C4JThread* thread;
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bool threadStarted;
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UIFullscreenProgressCompletionData* m_CompletionData;
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bool m_threadCompleted;
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int m_iPad;
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void (*m_cancelFunc)(void* param);
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void (*m_completeFunc)(void* param);
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void* m_cancelFuncParam;
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void* m_completeFuncParam;
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bool m_bWaitForThreadToDelete;
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std::wstring m_titleText, m_statusText;
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int m_lastTitle, m_lastStatus, m_lastProgress;
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int m_cancelText;
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bool m_bWasCancelled;
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UIControl_Progress m_progressBar;
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UIControl_Label m_labelTitle, m_labelTip;
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UIControl_Button m_buttonConfirm;
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UIControl m_controlTimer;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT(m_progressBar, "ProgressBar")
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UI_MAP_ELEMENT(m_labelTitle, "Title")
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UI_MAP_ELEMENT(m_labelTip, "Tip")
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UI_MAP_ELEMENT(m_buttonConfirm, "Confirm")
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UI_MAP_ELEMENT(m_controlTimer, "Timer")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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UIScene_FullscreenProgress(int iPad, void* initData, UILayer* parentLayer);
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virtual ~UIScene_FullscreenProgress();
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virtual EUIScene getSceneType() { return eUIScene_FullscreenProgress; }
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virtual void updateTooltips();
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virtual void handleDestroy();
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void tick();
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protected:
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// TODO: This should be pure virtual in this class
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virtual std::wstring getMoviePath();
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virtual long long getDefaultGtcButtons() { return 0; }
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
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bool released, bool& handled);
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void handlePress(F64 controlId, F64 childId);
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virtual void handleTimerComplete(int id);
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void SetWasCancelled(bool wasCancelled);
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virtual bool isReadyToDelete();
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};
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