#pragma once #include "UIScene.h" class UIScene_FullscreenProgress : public UIScene { private: enum EControl { eControl_Confirm, }; static const int TIMER_FULLSCREEN_TIPS = 1; static const int TIMER_FULLSCREEN_TIPS_TIME = 7000; C4JThread* thread; bool threadStarted; UIFullscreenProgressCompletionData* m_CompletionData; bool m_threadCompleted; int m_iPad; void (*m_cancelFunc)(void* param); void (*m_completeFunc)(void* param); void* m_cancelFuncParam; void* m_completeFuncParam; bool m_bWaitForThreadToDelete; std::wstring m_titleText, m_statusText; int m_lastTitle, m_lastStatus, m_lastProgress; int m_cancelText; bool m_bWasCancelled; UIControl_Progress m_progressBar; UIControl_Label m_labelTitle, m_labelTip; UIControl_Button m_buttonConfirm; UIControl m_controlTimer; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT(m_progressBar, "ProgressBar") UI_MAP_ELEMENT(m_labelTitle, "Title") UI_MAP_ELEMENT(m_labelTip, "Tip") UI_MAP_ELEMENT(m_buttonConfirm, "Confirm") UI_MAP_ELEMENT(m_controlTimer, "Timer") UI_END_MAP_ELEMENTS_AND_NAMES() public: UIScene_FullscreenProgress(int iPad, void* initData, UILayer* parentLayer); virtual ~UIScene_FullscreenProgress(); virtual EUIScene getSceneType() { return eUIScene_FullscreenProgress; } virtual void updateTooltips(); virtual void handleDestroy(); void tick(); protected: // TODO: This should be pure virtual in this class virtual std::wstring getMoviePath(); virtual long long getDefaultGtcButtons() { return 0; } public: // INPUT virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool& handled); void handlePress(F64 controlId, F64 childId); virtual void handleTimerComplete(int id); void SetWasCancelled(bool wasCancelled); virtual bool isReadyToDelete(); };