mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-24 12:23:36 +00:00
393 lines
13 KiB
C++
393 lines
13 KiB
C++
#include "../../Minecraft.World/Platform/stdafx.h"
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#include "UI.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.tile.entity.h"
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#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
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#include "../../Minecraft.Client/Minecraft.h"
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#include "UIScene_AnvilMenu.h"
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UIScene_AnvilMenu::UIScene_AnvilMenu(int iPad, void* _initData,
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UILayer* parentLayer)
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: UIScene_AbstractContainerMenu(iPad, parentLayer) {
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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m_showingCross = false;
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m_textInputAnvil.init(m_itemName, eControl_TextInput);
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m_labelAnvil.init(app.GetString(IDS_REPAIR_AND_NAME));
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AnvilScreenInput* initData = (AnvilScreenInput*)_initData;
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m_inventory = initData->inventory;
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Minecraft* pMinecraft = Minecraft::GetInstance();
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if (pMinecraft->localgameModes[iPad] != NULL) {
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TutorialMode* gameMode =
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(TutorialMode*)pMinecraft->localgameModes[iPad];
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m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
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gameMode->getTutorial()->changeTutorialState(
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e_Tutorial_State_Anvil_Menu, this);
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}
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m_repairMenu =
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new AnvilMenu(initData->inventory, initData->level, initData->x,
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initData->y, initData->z, pMinecraft->localplayers[iPad]);
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m_repairMenu->addSlotListener(this);
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Initialize(iPad, m_repairMenu, true, AnvilMenu::INV_SLOT_START,
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eSectionAnvilUsing, eSectionAnvilMax);
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m_slotListItem1.addSlots(AnvilMenu::INPUT_SLOT, 1);
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m_slotListItem2.addSlots(AnvilMenu::ADDITIONAL_SLOT, 1);
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m_slotListResult.addSlots(AnvilMenu::RESULT_SLOT, 1);
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bool expensive = false;
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std::wstring m_costString = L"";
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if (m_repairMenu->cost > 0) {
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if (m_repairMenu->cost >= 40 &&
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!pMinecraft->localplayers[iPad]->abilities.instabuild) {
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m_costString = app.GetString(IDS_REPAIR_EXPENSIVE);
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expensive = true;
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} else if (!m_repairMenu->getSlot(AnvilMenu::RESULT_SLOT)->hasItem()) {
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// Do nothing
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} else {
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const wchar_t* costString = app.GetString(IDS_REPAIR_COST);
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wchar_t temp[256];
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swprintf(temp, 256, costString, m_repairMenu->cost);
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m_costString = temp;
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if (!m_repairMenu->getSlot(AnvilMenu::RESULT_SLOT)
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->mayPickup(std::dynamic_pointer_cast<Player>(
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m_inventory->player->shared_from_this()))) {
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expensive = true;
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}
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}
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}
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setCostLabel(m_costString, expensive);
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if (initData) delete initData;
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setIgnoreInput(false);
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app.SetRichPresenceContext(iPad, CONTEXT_GAME_STATE_ANVIL);
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}
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std::wstring UIScene_AnvilMenu::getMoviePath() {
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if (app.GetLocalPlayerCount() > 1) {
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return L"AnvilMenuSplit";
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} else {
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return L"AnvilMenu";
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}
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}
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void UIScene_AnvilMenu::handleReload() {
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Initialize(m_iPad, m_menu, true, AnvilMenu::INV_SLOT_START,
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eSectionAnvilUsing, eSectionAnvilMax);
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m_slotListItem1.addSlots(AnvilMenu::INPUT_SLOT, 1);
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m_slotListItem2.addSlots(AnvilMenu::ADDITIONAL_SLOT, 1);
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m_slotListResult.addSlots(AnvilMenu::RESULT_SLOT, 1);
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}
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void UIScene_AnvilMenu::tick() {
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UIScene_AbstractContainerMenu::tick();
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handleTick();
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}
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int UIScene_AnvilMenu::getSectionColumns(ESceneSection eSection) {
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int cols = 0;
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switch (eSection) {
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case eSectionAnvilItem1:
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cols = 1;
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break;
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case eSectionAnvilItem2:
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cols = 1;
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break;
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case eSectionAnvilResult:
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cols = 1;
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break;
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case eSectionAnvilInventory:
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cols = 9;
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break;
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case eSectionAnvilUsing:
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cols = 9;
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break;
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default:
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assert(false);
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break;
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}
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return cols;
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}
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int UIScene_AnvilMenu::getSectionRows(ESceneSection eSection) {
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int rows = 0;
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switch (eSection) {
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case eSectionAnvilItem1:
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rows = 1;
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break;
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case eSectionAnvilItem2:
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rows = 1;
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break;
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case eSectionAnvilResult:
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rows = 1;
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break;
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case eSectionAnvilInventory:
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rows = 3;
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break;
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case eSectionAnvilUsing:
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rows = 1;
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break;
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default:
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assert(false);
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break;
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}
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return rows;
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}
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void UIScene_AnvilMenu::GetPositionOfSection(ESceneSection eSection,
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UIVec2D* pPosition) {
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switch (eSection) {
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case eSectionAnvilItem1:
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pPosition->x = m_slotListItem1.getXPos();
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pPosition->y = m_slotListItem1.getYPos();
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break;
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case eSectionAnvilItem2:
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pPosition->x = m_slotListItem2.getXPos();
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pPosition->y = m_slotListItem2.getYPos();
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break;
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case eSectionAnvilResult:
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pPosition->x = m_slotListResult.getXPos();
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pPosition->y = m_slotListResult.getYPos();
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break;
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case eSectionAnvilName:
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pPosition->x = m_textInputAnvil.getXPos();
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pPosition->y = m_textInputAnvil.getYPos();
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break;
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case eSectionAnvilInventory:
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pPosition->x = m_slotListInventory.getXPos();
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pPosition->y = m_slotListInventory.getYPos();
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break;
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case eSectionAnvilUsing:
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pPosition->x = m_slotListHotbar.getXPos();
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pPosition->y = m_slotListHotbar.getYPos();
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break;
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default:
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assert(false);
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break;
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}
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}
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void UIScene_AnvilMenu::GetItemScreenData(ESceneSection eSection,
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int iItemIndex, UIVec2D* pPosition,
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UIVec2D* pSize) {
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UIVec2D sectionSize;
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switch (eSection) {
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case eSectionAnvilItem1:
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sectionSize.x = m_slotListItem1.getWidth();
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sectionSize.y = m_slotListItem1.getHeight();
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break;
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case eSectionAnvilItem2:
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sectionSize.x = m_slotListItem2.getWidth();
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sectionSize.y = m_slotListItem2.getHeight();
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break;
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case eSectionAnvilResult:
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sectionSize.x = m_slotListResult.getWidth();
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sectionSize.y = m_slotListResult.getHeight();
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break;
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case eSectionAnvilName:
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sectionSize.x = m_textInputAnvil.getWidth();
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sectionSize.y = m_textInputAnvil.getHeight();
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break;
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case eSectionAnvilInventory:
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sectionSize.x = m_slotListInventory.getWidth();
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sectionSize.y = m_slotListInventory.getHeight();
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break;
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case eSectionAnvilUsing:
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sectionSize.x = m_slotListHotbar.getWidth();
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sectionSize.y = m_slotListHotbar.getHeight();
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break;
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default:
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assert(false);
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break;
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}
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if (IsSectionSlotList(eSection)) {
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int rows = getSectionRows(eSection);
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int cols = getSectionColumns(eSection);
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pSize->x = sectionSize.x / cols;
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pSize->y = sectionSize.y / rows;
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int itemCol = iItemIndex % cols;
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int itemRow = iItemIndex / cols;
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pPosition->x = itemCol * pSize->x;
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pPosition->y = itemRow * pSize->y;
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} else {
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GetPositionOfSection(eSection, pPosition);
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pSize->x = sectionSize.x;
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pSize->y = sectionSize.y;
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}
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}
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void UIScene_AnvilMenu::setSectionSelectedSlot(ESceneSection eSection, int x,
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int y) {
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int cols = getSectionColumns(eSection);
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int index = (y * cols) + x;
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UIControl_SlotList* slotList = NULL;
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switch (eSection) {
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case eSectionAnvilItem1:
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slotList = &m_slotListItem1;
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break;
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case eSectionAnvilItem2:
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slotList = &m_slotListItem2;
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break;
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case eSectionAnvilResult:
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slotList = &m_slotListResult;
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break;
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case eSectionAnvilInventory:
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slotList = &m_slotListInventory;
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break;
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case eSectionAnvilUsing:
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slotList = &m_slotListHotbar;
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break;
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default:
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assert(false);
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break;
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}
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slotList->setHighlightSlot(index);
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}
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UIControl* UIScene_AnvilMenu::getSection(ESceneSection eSection) {
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UIControl* control = NULL;
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switch (eSection) {
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case eSectionAnvilItem1:
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control = &m_slotListItem1;
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break;
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case eSectionAnvilItem2:
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control = &m_slotListItem2;
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break;
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case eSectionAnvilResult:
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control = &m_slotListResult;
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break;
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case eSectionAnvilName:
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control = &m_textInputAnvil;
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break;
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case eSectionAnvilInventory:
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control = &m_slotListInventory;
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break;
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case eSectionAnvilUsing:
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control = &m_slotListHotbar;
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break;
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default:
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assert(false);
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break;
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}
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return control;
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}
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int UIScene_AnvilMenu::KeyboardCompleteCallback(void* lpParam, bool bRes) {
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// 4J HEG - No reason to set value if keyboard was cancelled
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UIScene_AnvilMenu* pClass = (UIScene_AnvilMenu*)lpParam;
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pClass->setIgnoreInput(false);
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if (bRes) {
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uint16_t pchText[128];
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ZeroMemory(pchText, 128 * sizeof(uint16_t));
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InputManager.GetText(pchText);
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pClass->setEditNameValue((wchar_t*)pchText);
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pClass->m_itemName = (wchar_t*)pchText;
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pClass->updateItemName();
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}
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return 0;
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}
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void UIScene_AnvilMenu::handleEditNamePressed() {
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setIgnoreInput(true);
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#if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
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int language = XGetLanguage();
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switch (language) {
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case XC_LANGUAGE_JAPANESE:
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case XC_LANGUAGE_KOREAN:
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case XC_LANGUAGE_TCHINESE:
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InputManager.RequestKeyboard(
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app.GetString(IDS_TITLE_RENAME), m_textInputAnvil.getLabel(),
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m_iPad, 30, &UIScene_AnvilMenu::KeyboardCompleteCallback, this,
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C_4JInput::EKeyboardMode_Default);
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break;
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default:
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// 4J Stu - Use a different keyboard for non-asian languages so we
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// don't have prediction on
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InputManager.RequestKeyboard(
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app.GetString(IDS_TITLE_RENAME), m_textInputAnvil.getLabel(),
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m_iPad, 30, &UIScene_AnvilMenu::KeyboardCompleteCallback, this,
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C_4JInput::EKeyboardMode_Alphabet_Extended);
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break;
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}
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#else
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InputManager.RequestKeyboard(app.GetString(IDS_TITLE_RENAME),
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m_textInputAnvil.getLabel(), m_iPad, 30,
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&UIScene_AnvilMenu::KeyboardCompleteCallback,
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this, C_4JInput::EKeyboardMode_Default);
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#endif
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}
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void UIScene_AnvilMenu::setEditNameValue(const std::wstring& name) {
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m_textInputAnvil.setLabel(name);
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}
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void UIScene_AnvilMenu::setEditNameEditable(bool enabled) {}
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void UIScene_AnvilMenu::setCostLabel(const std::wstring& label,
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bool canAfford) {
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IggyDataValue result;
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IggyDataValue value[2];
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const std::u16string convLabel = wstring_to_u16string(label);
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IggyStringUTF16 stringVal;
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stringVal.string = convLabel.c_str();
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stringVal.length = convLabel.length();
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value[0].type = IGGY_DATATYPE_string_UTF16;
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value[0].string16 = stringVal;
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value[1].type = IGGY_DATATYPE_boolean;
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value[1].boolval = canAfford;
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IggyResult out = IggyPlayerCallMethodRS(getMovie(), &result,
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IggyPlayerRootPath(getMovie()),
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m_funcSetCostLabel, 2, value);
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}
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void UIScene_AnvilMenu::showCross(bool show) {
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if (m_showingCross != show) {
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_boolean;
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value[0].boolval = show;
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IggyResult out = IggyPlayerCallMethodRS(getMovie(), &result,
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IggyPlayerRootPath(getMovie()),
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m_funcShowRedCross, 1, value);
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m_showingCross = show;
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}
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}
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void UIScene_AnvilMenu::handleDestroy() {
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#ifdef __PSVITA__
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app.DebugPrintf("missing InputManager.DestroyKeyboard on Vita !!!!!!\n");
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#endif
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// another player destroyed the anvil, so shut down the keyboard if it is
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// displayed
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#if (defined __PS3__ || defined __ORBIS__ || defined _DURANGO)
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InputManager.DestroyKeyboard();
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#endif
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UIScene_AbstractContainerMenu::handleDestroy();
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}
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