4jcraft/Minecraft.Client/Platform/Common/UI/UIComponent_Chat.h
2026-03-22 04:25:54 -05:00

67 lines
2.4 KiB
C++

#pragma once
#include "UIScene.h"
#define CHAT_LINES_COUNT 10
class UIComponent_Chat : public UIScene {
private:
bool m_bSplitscreen;
protected:
UIControl_Label m_labelChatText[CHAT_LINES_COUNT];
UIControl_Label m_labelJukebox;
UIControl m_controlLabelBackground[CHAT_LINES_COUNT];
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT(m_labelChatText[0], "Label1")
UI_MAP_ELEMENT(m_labelChatText[1], "Label2")
UI_MAP_ELEMENT(m_labelChatText[2], "Label3")
UI_MAP_ELEMENT(m_labelChatText[3], "Label4")
UI_MAP_ELEMENT(m_labelChatText[4], "Label5")
UI_MAP_ELEMENT(m_labelChatText[5], "Label6")
UI_MAP_ELEMENT(m_labelChatText[6], "Label7")
UI_MAP_ELEMENT(m_labelChatText[7], "Label8")
UI_MAP_ELEMENT(m_labelChatText[8], "Label9")
UI_MAP_ELEMENT(m_labelChatText[9], "Label10")
UI_MAP_ELEMENT(m_controlLabelBackground[0], "Label1Background")
UI_MAP_ELEMENT(m_controlLabelBackground[1], "Label2Background")
UI_MAP_ELEMENT(m_controlLabelBackground[2], "Label3Background")
UI_MAP_ELEMENT(m_controlLabelBackground[3], "Label4Background")
UI_MAP_ELEMENT(m_controlLabelBackground[4], "Label5Background")
UI_MAP_ELEMENT(m_controlLabelBackground[5], "Label6Background")
UI_MAP_ELEMENT(m_controlLabelBackground[6], "Label7Background")
UI_MAP_ELEMENT(m_controlLabelBackground[7], "Label8Background")
UI_MAP_ELEMENT(m_controlLabelBackground[8], "Label9Background")
UI_MAP_ELEMENT(m_controlLabelBackground[9], "Label10Background")
UI_MAP_ELEMENT(m_labelJukebox, "Jukebox")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIComponent_Chat(int iPad, void* initData, UILayer* parentLayer);
protected:
// TODO: This should be pure virtual in this class
virtual std::wstring getMoviePath();
public:
virtual EUIScene getSceneType() { return eUIComponent_Chat; }
// Returns true if this scene handles input
virtual bool stealsFocus() { return false; }
// Returns true if this scene has focus for the pad passed in
virtual bool hasFocus(int iPad) { return false; }
// Returns true if lower scenes in this scenes layer, or in any layer below
// this scenes layers should be hidden
virtual bool hidesLowerScenes() { return false; }
// RENDERING
virtual void render(S32 width, S32 height,
C4JRender::eViewportType viewport);
protected:
void handleTimerComplete(int id);
};