#pragma once #include "UIScene.h" #define CHAT_LINES_COUNT 10 class UIComponent_Chat : public UIScene { private: bool m_bSplitscreen; protected: UIControl_Label m_labelChatText[CHAT_LINES_COUNT]; UIControl_Label m_labelJukebox; UIControl m_controlLabelBackground[CHAT_LINES_COUNT]; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT(m_labelChatText[0], "Label1") UI_MAP_ELEMENT(m_labelChatText[1], "Label2") UI_MAP_ELEMENT(m_labelChatText[2], "Label3") UI_MAP_ELEMENT(m_labelChatText[3], "Label4") UI_MAP_ELEMENT(m_labelChatText[4], "Label5") UI_MAP_ELEMENT(m_labelChatText[5], "Label6") UI_MAP_ELEMENT(m_labelChatText[6], "Label7") UI_MAP_ELEMENT(m_labelChatText[7], "Label8") UI_MAP_ELEMENT(m_labelChatText[8], "Label9") UI_MAP_ELEMENT(m_labelChatText[9], "Label10") UI_MAP_ELEMENT(m_controlLabelBackground[0], "Label1Background") UI_MAP_ELEMENT(m_controlLabelBackground[1], "Label2Background") UI_MAP_ELEMENT(m_controlLabelBackground[2], "Label3Background") UI_MAP_ELEMENT(m_controlLabelBackground[3], "Label4Background") UI_MAP_ELEMENT(m_controlLabelBackground[4], "Label5Background") UI_MAP_ELEMENT(m_controlLabelBackground[5], "Label6Background") UI_MAP_ELEMENT(m_controlLabelBackground[6], "Label7Background") UI_MAP_ELEMENT(m_controlLabelBackground[7], "Label8Background") UI_MAP_ELEMENT(m_controlLabelBackground[8], "Label9Background") UI_MAP_ELEMENT(m_controlLabelBackground[9], "Label10Background") UI_MAP_ELEMENT(m_labelJukebox, "Jukebox") UI_END_MAP_ELEMENTS_AND_NAMES() public: UIComponent_Chat(int iPad, void* initData, UILayer* parentLayer); protected: // TODO: This should be pure virtual in this class virtual std::wstring getMoviePath(); public: virtual EUIScene getSceneType() { return eUIComponent_Chat; } // Returns true if this scene handles input virtual bool stealsFocus() { return false; } // Returns true if this scene has focus for the pad passed in virtual bool hasFocus(int iPad) { return false; } // Returns true if lower scenes in this scenes layer, or in any layer below // this scenes layers should be hidden virtual bool hidesLowerScenes() { return false; } // RENDERING virtual void render(S32 width, S32 height, C4JRender::eViewportType viewport); protected: void handleTimerComplete(int id); };