4jcraft/Minecraft.Client/Platform/Common/UI/IUIController.h

92 lines
4.1 KiB
C++

#pragma once
#include "UIEnums.h"
// 4J Stu - An interface class that defines all the public functions that we use
// within the game code. This allows us to build the Xbox 360 version without
// using the base UIController class used by the other platforms
class IUIController {
public:
virtual void tick() = 0;
virtual void render() = 0;
virtual void StartReloadSkinThread() = 0;
virtual bool IsReloadingSkin() = 0;
virtual void CleanUpSkinReload() = 0;
virtual bool NavigateToScene(int iPad, EUIScene scene,
void* initData = NULL,
EUILayer layer = eUILayer_Scene,
EUIGroup group = eUIGroup_PAD) = 0;
virtual bool NavigateBack(int iPad, bool forceUsePad = false,
EUIScene eScene = eUIScene_COUNT,
EUILayer eLayer = eUILayer_COUNT) = 0;
virtual void CloseUIScenes(int iPad, bool forceIPad = false) = 0;
virtual void CloseAllPlayersScenes() = 0;
virtual bool IsPauseMenuDisplayed(int iPad) = 0;
virtual bool IsContainerMenuDisplayed(int iPad) = 0;
virtual bool IsIgnorePlayerJoinMenuDisplayed(int iPad) = 0;
virtual bool IsIgnoreAutosaveMenuDisplayed(int iPad) = 0;
virtual void SetIgnoreAutosaveMenuDisplayed(int iPad, bool displayed) = 0;
virtual bool IsSceneInStack(int iPad, EUIScene eScene) = 0;
virtual bool GetMenuDisplayed(int iPad) = 0;
virtual void CheckMenuDisplayed() = 0;
virtual void SetTooltipText(unsigned int iPad, unsigned int tooltip,
int iTextID) = 0;
virtual void SetEnableTooltips(unsigned int iPad, bool bVal) = 0;
virtual void ShowTooltip(unsigned int iPad, unsigned int tooltip,
bool show) = 0;
virtual void SetTooltips(unsigned int iPad, int iA, int iB = -1,
int iX = -1, int iY = -1, int iLT = -1,
int iRT = -1, int iLB = -1, int iRB = -1,
int iLS = -1, int iRS = -1, int iBack = -1,
bool forceUpdate = false) = 0;
virtual void EnableTooltip(unsigned int iPad, unsigned int tooltip,
bool enable) = 0;
virtual void RefreshTooltips(unsigned int iPad) = 0;
virtual void PlayUISFX(ESoundEffect eSound) = 0;
virtual void ShowUIDebugConsole(bool show) {}
virtual void ShowUIDebugMarketingGuide(bool show) {}
virtual void DisplayGamertag(unsigned int iPad, bool show) = 0;
virtual void SetSelectedItem(unsigned int iPad,
const std::wstring& name) = 0;
virtual void UpdateSelectedItemPos(unsigned int iPad) = 0;
virtual void HandleDLCMountingComplete() = 0;
virtual void HandleDLCInstalled(int iPad) = 0;
#ifdef _XBOX_ONE
virtual void HandleDLCLicenseChange() = 0;
#endif
virtual void HandleTMSDLCFileRetrieved(int iPad) = 0;
virtual void HandleTMSBanFileRetrieved(int iPad) = 0;
virtual void HandleInventoryUpdated(int iPad) = 0;
virtual void HandleGameTick() = 0;
virtual void SetTutorialDescription(int iPad, TutorialPopupInfo* info) = 0;
virtual void SetTutorialVisible(int iPad, bool visible) = 0;
virtual bool IsTutorialVisible(int iPad) = 0;
virtual void UpdatePlayerBasePositions() = 0;
virtual void SetEmptyQuadrantLogo(int iSection) = 0;
virtual void HideAllGameUIElements() = 0;
virtual void ShowOtherPlayersBaseScene(unsigned int iPad, bool show) = 0;
virtual void ShowTrialTimer(bool show) = 0;
virtual void SetTrialTimerLimitSecs(unsigned int uiSeconds) = 0;
virtual void UpdateTrialTimer(unsigned int iPad) = 0;
virtual void ReduceTrialTimerValue() = 0;
virtual void ShowAutosaveCountdownTimer(bool show) = 0;
virtual void UpdateAutosaveCountdownTimer(unsigned int uiSeconds) = 0;
virtual void ShowSavingMessage(unsigned int iPad,
C4JStorage::ESavingMessage eVal) = 0;
virtual bool PressStartPlaying(unsigned int iPad) = 0;
virtual void ShowPressStart(unsigned int iPad) = 0;
virtual void SetWinUserIndex(unsigned int iPad) = 0;
};