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92 lines
4.1 KiB
C++
92 lines
4.1 KiB
C++
#pragma once
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#include "UIEnums.h"
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// 4J Stu - An interface class that defines all the public functions that we use
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// within the game code. This allows us to build the Xbox 360 version without
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// using the base UIController class used by the other platforms
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class IUIController {
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public:
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virtual void tick() = 0;
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virtual void render() = 0;
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virtual void StartReloadSkinThread() = 0;
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virtual bool IsReloadingSkin() = 0;
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virtual void CleanUpSkinReload() = 0;
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virtual bool NavigateToScene(int iPad, EUIScene scene,
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void* initData = NULL,
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EUILayer layer = eUILayer_Scene,
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EUIGroup group = eUIGroup_PAD) = 0;
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virtual bool NavigateBack(int iPad, bool forceUsePad = false,
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EUIScene eScene = eUIScene_COUNT,
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EUILayer eLayer = eUILayer_COUNT) = 0;
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virtual void CloseUIScenes(int iPad, bool forceIPad = false) = 0;
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virtual void CloseAllPlayersScenes() = 0;
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virtual bool IsPauseMenuDisplayed(int iPad) = 0;
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virtual bool IsContainerMenuDisplayed(int iPad) = 0;
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virtual bool IsIgnorePlayerJoinMenuDisplayed(int iPad) = 0;
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virtual bool IsIgnoreAutosaveMenuDisplayed(int iPad) = 0;
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virtual void SetIgnoreAutosaveMenuDisplayed(int iPad, bool displayed) = 0;
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virtual bool IsSceneInStack(int iPad, EUIScene eScene) = 0;
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virtual bool GetMenuDisplayed(int iPad) = 0;
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virtual void CheckMenuDisplayed() = 0;
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virtual void SetTooltipText(unsigned int iPad, unsigned int tooltip,
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int iTextID) = 0;
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virtual void SetEnableTooltips(unsigned int iPad, bool bVal) = 0;
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virtual void ShowTooltip(unsigned int iPad, unsigned int tooltip,
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bool show) = 0;
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virtual void SetTooltips(unsigned int iPad, int iA, int iB = -1,
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int iX = -1, int iY = -1, int iLT = -1,
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int iRT = -1, int iLB = -1, int iRB = -1,
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int iLS = -1, int iRS = -1, int iBack = -1,
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bool forceUpdate = false) = 0;
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virtual void EnableTooltip(unsigned int iPad, unsigned int tooltip,
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bool enable) = 0;
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virtual void RefreshTooltips(unsigned int iPad) = 0;
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virtual void PlayUISFX(ESoundEffect eSound) = 0;
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virtual void ShowUIDebugConsole(bool show) {}
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virtual void ShowUIDebugMarketingGuide(bool show) {}
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virtual void DisplayGamertag(unsigned int iPad, bool show) = 0;
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virtual void SetSelectedItem(unsigned int iPad,
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const std::wstring& name) = 0;
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virtual void UpdateSelectedItemPos(unsigned int iPad) = 0;
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virtual void HandleDLCMountingComplete() = 0;
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virtual void HandleDLCInstalled(int iPad) = 0;
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#ifdef _XBOX_ONE
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virtual void HandleDLCLicenseChange() = 0;
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#endif
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virtual void HandleTMSDLCFileRetrieved(int iPad) = 0;
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virtual void HandleTMSBanFileRetrieved(int iPad) = 0;
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virtual void HandleInventoryUpdated(int iPad) = 0;
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virtual void HandleGameTick() = 0;
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virtual void SetTutorialDescription(int iPad, TutorialPopupInfo* info) = 0;
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virtual void SetTutorialVisible(int iPad, bool visible) = 0;
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virtual bool IsTutorialVisible(int iPad) = 0;
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virtual void UpdatePlayerBasePositions() = 0;
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virtual void SetEmptyQuadrantLogo(int iSection) = 0;
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virtual void HideAllGameUIElements() = 0;
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virtual void ShowOtherPlayersBaseScene(unsigned int iPad, bool show) = 0;
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virtual void ShowTrialTimer(bool show) = 0;
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virtual void SetTrialTimerLimitSecs(unsigned int uiSeconds) = 0;
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virtual void UpdateTrialTimer(unsigned int iPad) = 0;
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virtual void ReduceTrialTimerValue() = 0;
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virtual void ShowAutosaveCountdownTimer(bool show) = 0;
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virtual void UpdateAutosaveCountdownTimer(unsigned int uiSeconds) = 0;
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virtual void ShowSavingMessage(unsigned int iPad,
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C4JStorage::ESavingMessage eVal) = 0;
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virtual bool PressStartPlaying(unsigned int iPad) = 0;
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virtual void ShowPressStart(unsigned int iPad) = 0;
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virtual void SetWinUserIndex(unsigned int iPad) = 0;
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};
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