#pragma once #include "UIEnums.h" // 4J Stu - An interface class that defines all the public functions that we use // within the game code. This allows us to build the Xbox 360 version without // using the base UIController class used by the other platforms class IUIController { public: virtual void tick() = 0; virtual void render() = 0; virtual void StartReloadSkinThread() = 0; virtual bool IsReloadingSkin() = 0; virtual void CleanUpSkinReload() = 0; virtual bool NavigateToScene(int iPad, EUIScene scene, void* initData = NULL, EUILayer layer = eUILayer_Scene, EUIGroup group = eUIGroup_PAD) = 0; virtual bool NavigateBack(int iPad, bool forceUsePad = false, EUIScene eScene = eUIScene_COUNT, EUILayer eLayer = eUILayer_COUNT) = 0; virtual void CloseUIScenes(int iPad, bool forceIPad = false) = 0; virtual void CloseAllPlayersScenes() = 0; virtual bool IsPauseMenuDisplayed(int iPad) = 0; virtual bool IsContainerMenuDisplayed(int iPad) = 0; virtual bool IsIgnorePlayerJoinMenuDisplayed(int iPad) = 0; virtual bool IsIgnoreAutosaveMenuDisplayed(int iPad) = 0; virtual void SetIgnoreAutosaveMenuDisplayed(int iPad, bool displayed) = 0; virtual bool IsSceneInStack(int iPad, EUIScene eScene) = 0; virtual bool GetMenuDisplayed(int iPad) = 0; virtual void CheckMenuDisplayed() = 0; virtual void SetTooltipText(unsigned int iPad, unsigned int tooltip, int iTextID) = 0; virtual void SetEnableTooltips(unsigned int iPad, bool bVal) = 0; virtual void ShowTooltip(unsigned int iPad, unsigned int tooltip, bool show) = 0; virtual void SetTooltips(unsigned int iPad, int iA, int iB = -1, int iX = -1, int iY = -1, int iLT = -1, int iRT = -1, int iLB = -1, int iRB = -1, int iLS = -1, int iRS = -1, int iBack = -1, bool forceUpdate = false) = 0; virtual void EnableTooltip(unsigned int iPad, unsigned int tooltip, bool enable) = 0; virtual void RefreshTooltips(unsigned int iPad) = 0; virtual void PlayUISFX(ESoundEffect eSound) = 0; virtual void ShowUIDebugConsole(bool show) {} virtual void ShowUIDebugMarketingGuide(bool show) {} virtual void DisplayGamertag(unsigned int iPad, bool show) = 0; virtual void SetSelectedItem(unsigned int iPad, const std::wstring& name) = 0; virtual void UpdateSelectedItemPos(unsigned int iPad) = 0; virtual void HandleDLCMountingComplete() = 0; virtual void HandleDLCInstalled(int iPad) = 0; #ifdef _XBOX_ONE virtual void HandleDLCLicenseChange() = 0; #endif virtual void HandleTMSDLCFileRetrieved(int iPad) = 0; virtual void HandleTMSBanFileRetrieved(int iPad) = 0; virtual void HandleInventoryUpdated(int iPad) = 0; virtual void HandleGameTick() = 0; virtual void SetTutorialDescription(int iPad, TutorialPopupInfo* info) = 0; virtual void SetTutorialVisible(int iPad, bool visible) = 0; virtual bool IsTutorialVisible(int iPad) = 0; virtual void UpdatePlayerBasePositions() = 0; virtual void SetEmptyQuadrantLogo(int iSection) = 0; virtual void HideAllGameUIElements() = 0; virtual void ShowOtherPlayersBaseScene(unsigned int iPad, bool show) = 0; virtual void ShowTrialTimer(bool show) = 0; virtual void SetTrialTimerLimitSecs(unsigned int uiSeconds) = 0; virtual void UpdateTrialTimer(unsigned int iPad) = 0; virtual void ReduceTrialTimerValue() = 0; virtual void ShowAutosaveCountdownTimer(bool show) = 0; virtual void UpdateAutosaveCountdownTimer(unsigned int uiSeconds) = 0; virtual void ShowSavingMessage(unsigned int iPad, C4JStorage::ESavingMessage eVal) = 0; virtual bool PressStartPlaying(unsigned int iPad) = 0; virtual void ShowPressStart(unsigned int iPad) = 0; virtual void SetWinUserIndex(unsigned int iPad) = 0; };