4jcraft/Minecraft.Client/Platform/Common/GameRules/StartFeature.h

26 lines
820 B
C++

#pragma once
// using namespace std;
#include "GameRuleDefinition.h"
#include "../../Minecraft.World/WorldGen/Features/StructureFeature.h"
class StartFeature : public GameRuleDefinition {
private:
int m_chunkX, m_chunkZ, m_orientation;
StructureFeature::EFeatureTypes m_feature;
public:
StartFeature();
virtual ConsoleGameRules::EGameRuleType getActionType() {
return ConsoleGameRules::eGameRuleType_StartFeature;
}
virtual void writeAttributes(DataOutputStream* dos, unsigned int numAttrs);
virtual void addAttribute(const std::wstring& attributeName,
const std::wstring& attributeValue);
bool isFeatureChunk(int chunkX, int chunkZ,
StructureFeature::EFeatureTypes feature,
int* orientation);
};