mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-27 14:33:37 +00:00
TU19: merge Minecraft.Client/Platform/Common/GameRules
This commit is contained in:
parent
87b4af678b
commit
3fa28df4da
|
|
@ -42,4 +42,8 @@ public:
|
|||
bool checkIntersects(int x0, int y0, int z0, int x1, int y1, int z1);
|
||||
|
||||
virtual int getMinY();
|
||||
};
|
||||
|
||||
EStructurePiece GetType() { return (EStructurePiece)0; }
|
||||
void addAdditonalSaveData(CompoundTag* tag) {}
|
||||
void readAdditonalSaveData(CompoundTag* tag) {}
|
||||
};
|
||||
|
|
@ -744,19 +744,24 @@ void ConsoleSchematicFile::generateSchematicFile(
|
|||
|
||||
bool mobCanBeSaved = false;
|
||||
if (bSaveMobs) {
|
||||
if ((e->GetType() & eTYPE_MONSTER) ||
|
||||
(e->GetType() & eTYPE_WATERANIMAL) ||
|
||||
(e->GetType() & eTYPE_ANIMAL) ||
|
||||
(e->GetType() == eTYPE_CHICKEN) ||
|
||||
(e->GetType() == eTYPE_WOLF) ||
|
||||
(e->GetType() == eTYPE_VILLAGER) ||
|
||||
(e->GetType() == eTYPE_MUSHROOMCOW)) {
|
||||
if (e->instanceof(eTYPE_MONSTER) ||
|
||||
e->instanceof(eTYPE_WATERANIMAL) ||
|
||||
e->instanceof(eTYPE_ANIMAL) || (e->GetType() == eTYPE_VILLAGER))
|
||||
|
||||
// 4J-JEV: All these are derived from eTYPE_ANIMAL and true
|
||||
// implicitly.
|
||||
//|| ( e->GetType() == eTYPE_CHICKEN ) || ( e->GetType() ==
|
||||
// eTYPE_WOLF ) || ( e->GetType() == eTYPE_MUSHROOMCOW ) )
|
||||
{
|
||||
mobCanBeSaved = true;
|
||||
}
|
||||
}
|
||||
if (mobCanBeSaved || e->GetType() == eTYPE_MINECART ||
|
||||
e->GetType() == eTYPE_BOAT || e->GetType() == eTYPE_PAINTING ||
|
||||
e->GetType() == eTYPE_ITEM_FRAME) {
|
||||
|
||||
// 4J-JEV: Changed to check for instances of minecarts and
|
||||
// hangingEntities instead of just eTYPE_PAINTING, eTYPE_ITEM_FRAME and
|
||||
// eTYPE_MINECART
|
||||
if (mobCanBeSaved || e->instanceof(eTYPE_MINECART) ||
|
||||
e->GetType() == eTYPE_BOAT || e->instanceof(eTYPE_HANGING_ENTITY)) {
|
||||
CompoundTag* eTag = new CompoundTag();
|
||||
if (e->save(eTag)) {
|
||||
ListTag<DoubleTag>* pos =
|
||||
|
|
@ -766,8 +771,7 @@ void ConsoleSchematicFile::generateSchematicFile(
|
|||
pos->get(1)->data -= yStart;
|
||||
pos->get(2)->data -= zStart;
|
||||
|
||||
if (e->GetType() == eTYPE_PAINTING ||
|
||||
e->GetType() == eTYPE_ITEM_FRAME) {
|
||||
if (e->instanceof(eTYPE_HANGING_ENTITY)) {
|
||||
((IntTag*)eTag->get(L"TileX"))->data -= xStart;
|
||||
((IntTag*)eTag->get(L"TileY"))->data -= yStart;
|
||||
((IntTag*)eTag->get(L"TileZ"))->data -= zStart;
|
||||
|
|
|
|||
|
|
@ -106,18 +106,15 @@ void GameRuleManager::loadGameRules(DLCPack* pack) {
|
|||
uint8_t* dData = dlcHeader->getData(dSize);
|
||||
|
||||
LevelGenerationOptions* createdLevelGenerationOptions =
|
||||
new LevelGenerationOptions();
|
||||
new LevelGenerationOptions(pack);
|
||||
// = loadGameRules(dData, dSize); //, strings);
|
||||
|
||||
createdLevelGenerationOptions->setGrSource(dlcHeader);
|
||||
|
||||
readRuleFile(createdLevelGenerationOptions, dData, dSize, strings);
|
||||
|
||||
createdLevelGenerationOptions->setSrc(
|
||||
LevelGenerationOptions::eSrc_fromDLC);
|
||||
|
||||
// createdLevelGenerationOptions->setSrc(
|
||||
// LevelGenerationOptions::eSrc_fromDLC );
|
||||
readRuleFile(createdLevelGenerationOptions, dData, dSize, strings);
|
||||
|
||||
dlcHeader->lgo = createdLevelGenerationOptions;
|
||||
}
|
||||
|
||||
|
|
@ -130,16 +127,14 @@ void GameRuleManager::loadGameRules(DLCPack* pack) {
|
|||
uint8_t* dData = dlcFile->getData(dSize);
|
||||
|
||||
LevelGenerationOptions* createdLevelGenerationOptions =
|
||||
new LevelGenerationOptions();
|
||||
new LevelGenerationOptions(pack);
|
||||
// = loadGameRules(dData, dSize); //, strings);
|
||||
|
||||
createdLevelGenerationOptions->setGrSource(new JustGrSource());
|
||||
readRuleFile(createdLevelGenerationOptions, dData, dSize, strings);
|
||||
|
||||
createdLevelGenerationOptions->setSrc(
|
||||
LevelGenerationOptions::eSrc_tutorial);
|
||||
|
||||
// createdLevelGenerationOptions->set_DLCGameRulesFile( dlcFile );
|
||||
readRuleFile(createdLevelGenerationOptions, dData, dSize, strings);
|
||||
|
||||
createdLevelGenerationOptions->setLoadedData();
|
||||
}
|
||||
|
|
@ -661,67 +656,46 @@ void GameRuleManager::loadDefaultGameRules() {
|
|||
|
||||
#else // _XBOX
|
||||
|
||||
std::wstring fpTutorial = L"Tutorial.pck";
|
||||
if (app.getArchiveFileSize(fpTutorial) >= 0) {
|
||||
DLCPack* pack = new DLCPack(L"", 0xffffffff);
|
||||
unsigned int dwFilesProcessed = 0;
|
||||
if (app.m_dlcManager.readDLCDataFile(dwFilesProcessed, fpTutorial, pack,
|
||||
true)) {
|
||||
app.m_dlcManager.addPack(pack);
|
||||
if (!m_levelGenerators.getLevelGenerators()->empty()) {
|
||||
m_levelGenerators.getLevelGenerators()->at(0)->setWorldName(
|
||||
app.GetString(IDS_PLAY_TUTORIAL));
|
||||
m_levelGenerators.getLevelGenerators()
|
||||
->at(0)
|
||||
->setDefaultSaveName(app.GetString(IDS_TUTORIALSAVENAME));
|
||||
} else {
|
||||
app.DebugPrintf(
|
||||
"loadDefaultGameRules: Tutorial.pck parsed OK but no level "
|
||||
"generators were added (missing "
|
||||
"GameRules/LevelGenerationOptions tag?)\n");
|
||||
}
|
||||
} else {
|
||||
app.DebugPrintf(
|
||||
"loadDefaultGameRules: readDLCDataFile failed for Tutorial.pck "
|
||||
"(version too old, IO error, or DLC_TYPE_GameRules not "
|
||||
"found)\n");
|
||||
delete pack;
|
||||
}
|
||||
} else {
|
||||
app.DebugPrintf(
|
||||
"loadDefaultGameRules: Tutorial.pck not found in archive\n");
|
||||
#ifdef _WINDOWS64
|
||||
File packedTutorialFile(L"Windows64Media\\Tutorial\\Tutorial.pck");
|
||||
if (!packedTutorialFile.exists())
|
||||
packedTutorialFile = File(L"Windows64\\Tutorial\\Tutorial.pck");
|
||||
#elif defined(__ORBIS__)
|
||||
File packedTutorialFile(L"/app0/orbis/Tutorial/Tutorial.pck");
|
||||
#elif defined(__PSVITA__)
|
||||
File packedTutorialFile(L"PSVita/Tutorial/Tutorial.pck");
|
||||
#elif defined(__PS3__)
|
||||
File packedTutorialFile(L"PS3/Tutorial/Tutorial.pck");
|
||||
#else
|
||||
File packedTutorialFile(L"Tutorial\\Tutorial.pck");
|
||||
#endif
|
||||
if (loadGameRulesPack(&packedTutorialFile)) {
|
||||
m_levelGenerators.getLevelGenerators()->at(0)->setWorldName(
|
||||
app.GetString(IDS_PLAY_TUTORIAL));
|
||||
// m_levelGenerators.getLevelGenerators()->at(0)->setDefaultSaveName(L"Tutorial");
|
||||
m_levelGenerators.getLevelGenerators()->at(0)->setDefaultSaveName(
|
||||
app.GetString(IDS_TUTORIALSAVENAME));
|
||||
}
|
||||
|
||||
// Linux/PC port fallback: if Tutorial.pck parsing didn't populate level
|
||||
// generators (e.g. DLC version mismatch, missing GameRules tag), create a
|
||||
// minimal placeholder so the game doesn't crash with vector::at(0) in
|
||||
// LoadTrial().
|
||||
if (m_levelGenerators.getLevelGenerators()->empty()) {
|
||||
app.DebugPrintf(
|
||||
"loadDefaultGameRules: creating minimal fallback "
|
||||
"LevelGenerationOptions\n");
|
||||
LevelGenerationOptions* lgo = new LevelGenerationOptions();
|
||||
lgo->setGrSource(new JustGrSource());
|
||||
lgo->setSrc(LevelGenerationOptions::eSrc_tutorial);
|
||||
lgo->setWorldName(app.GetString(IDS_PLAY_TUTORIAL));
|
||||
lgo->setDefaultSaveName(app.GetString(IDS_TUTORIALSAVENAME));
|
||||
lgo->setLoadedData();
|
||||
addLevelGenerationOptions(lgo);
|
||||
}
|
||||
|
||||
/*StringTable *strings = new StringTable(baStrings.data, baStrings.length);
|
||||
LevelGenerationOptions *lgo = new LevelGenerationOptions();
|
||||
lgo->setGrSource( new JustGrSource() );
|
||||
lgo->setSrc( LevelGenerationOptions::eSrc_tutorial );
|
||||
readRuleFile(lgo, tutorial.data, tutorial.length, strings);
|
||||
lgo->setLoadedData();*/
|
||||
|
||||
#if 0
|
||||
std::wstring fpTutorial = L"Tutorial.pck";
|
||||
if(app.getArchiveFileSize(fpTutorial) >= 0)
|
||||
{
|
||||
DLCPack *pack = new DLCPack(L"",0xffffffff);
|
||||
DWORD dwFilesProcessed = 0;
|
||||
if ( app.m_dlcManager.readDLCDataFile(dwFilesProcessed,fpTutorial,pack,true) )
|
||||
{
|
||||
app.m_dlcManager.addPack(pack);
|
||||
//m_levelGenerators.getLevelGenerators()->at(0)->setWorldName(app.GetString(IDS_PLAY_TUTORIAL));
|
||||
//m_levelGenerators.getLevelGenerators()->at(0)->setDefaultSaveName(app.GetString(IDS_TUTORIALSAVENAME));
|
||||
}
|
||||
else delete pack;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
bool GameRuleManager::loadGameRulesPack(File* path) {
|
||||
bool success = false;
|
||||
#ifdef _XBOX
|
||||
if (path->exists()) {
|
||||
DLCPack* pack = new DLCPack(L"", 0xffffffff);
|
||||
unsigned int dwFilesProcessed = 0;
|
||||
|
|
@ -733,12 +707,13 @@ bool GameRuleManager::loadGameRulesPack(File* path) {
|
|||
delete pack;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return success;
|
||||
}
|
||||
|
||||
void GameRuleManager::setLevelGenerationOptions(
|
||||
LevelGenerationOptions* levelGen) {
|
||||
unloadCurrentGameRules();
|
||||
|
||||
m_currentGameRuleDefinitions = NULL;
|
||||
m_currentLevelGenerationOptions = levelGen;
|
||||
|
||||
|
|
|
|||
|
|
@ -51,20 +51,24 @@ void JustGrSource::setBaseSavePath(const std::wstring& x) {
|
|||
|
||||
bool JustGrSource::ready() { return true; }
|
||||
|
||||
LevelGenerationOptions::LevelGenerationOptions() {
|
||||
LevelGenerationOptions::LevelGenerationOptions(DLCPack* parentPack) {
|
||||
m_spawnPos = NULL;
|
||||
m_stringTable = NULL;
|
||||
|
||||
m_hasLoadedData = false;
|
||||
|
||||
m_seed = 0;
|
||||
m_bHasBeenInCreative = true;
|
||||
m_useFlatWorld = false;
|
||||
m_bHaveMinY = false;
|
||||
m_minY = INT_MAX;
|
||||
m_bRequiresGameRules = false;
|
||||
|
||||
m_pbBaseSaveData = NULL;
|
||||
m_baseSaveSize = 0;
|
||||
m_dwBaseSaveSize = 0;
|
||||
|
||||
m_parentDLCPack = parentPack;
|
||||
m_bLoadingData = false;
|
||||
}
|
||||
|
||||
LevelGenerationOptions::~LevelGenerationOptions() {
|
||||
|
|
@ -235,6 +239,12 @@ void LevelGenerationOptions::addAttribute(const std::wstring& attributeName,
|
|||
app.DebugPrintf(
|
||||
"LevelGenerationOptions: Adding parameter baseSaveName=%ls\n",
|
||||
getBaseSavePath().c_str());
|
||||
} else if (attributeName.compare(L"hasBeenInCreative") == 0) {
|
||||
bool value = _fromString<bool>(attributeValue);
|
||||
m_bHasBeenInCreative = value;
|
||||
app.DebugPrintf(
|
||||
"LevelGenerationOptions: Adding parameter gameMode=%d\n",
|
||||
m_bHasBeenInCreative);
|
||||
} else {
|
||||
GameRuleDefinition::addAttribute(attributeName, attributeValue);
|
||||
}
|
||||
|
|
@ -252,9 +262,8 @@ void LevelGenerationOptions::processSchematics(LevelChunk* chunk) {
|
|||
rule->processSchematic(chunkBox, chunk);
|
||||
}
|
||||
|
||||
// 4jcraft added cast to unsigned
|
||||
int cx = ((unsigned)chunk->x << 4);
|
||||
int cz = ((unsigned)chunk->z << 4);
|
||||
int cx = (chunk->x << 4);
|
||||
int cz = (chunk->z << 4);
|
||||
|
||||
for (AUTO_VAR(it, m_structureRules.begin()); it != m_structureRules.end();
|
||||
it++) {
|
||||
|
|
@ -420,12 +429,13 @@ void LevelGenerationOptions::getBiomeOverride(int biomeId, std::uint8_t& tile,
|
|||
}
|
||||
|
||||
bool LevelGenerationOptions::isFeatureChunk(
|
||||
int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature) {
|
||||
int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature,
|
||||
int* orientation) {
|
||||
bool isFeature = false;
|
||||
|
||||
for (AUTO_VAR(it, m_features.begin()); it != m_features.end(); ++it) {
|
||||
StartFeature* sf = *it;
|
||||
if (sf->isFeatureChunk(chunkX, chunkZ, feature)) {
|
||||
if (sf->isFeatureChunk(chunkX, chunkZ, feature, orientation)) {
|
||||
isFeature = true;
|
||||
break;
|
||||
}
|
||||
|
|
@ -452,6 +462,180 @@ LevelGenerationOptions::getUnfinishedSchematicFiles() {
|
|||
return out;
|
||||
}
|
||||
|
||||
void LevelGenerationOptions::loadBaseSaveData() {
|
||||
int mountIndex = -1;
|
||||
if (m_parentDLCPack != NULL)
|
||||
mountIndex = m_parentDLCPack->GetDLCMountIndex();
|
||||
|
||||
if (mountIndex > -1) {
|
||||
#ifdef _DURANGO
|
||||
if (StorageManager.MountInstalledDLC(
|
||||
ProfileManager.GetPrimaryPad(), mountIndex,
|
||||
&LevelGenerationOptions::packMounted, this,
|
||||
L"WPACK") != ERROR_IO_PENDING)
|
||||
#else
|
||||
if (StorageManager.MountInstalledDLC(
|
||||
ProfileManager.GetPrimaryPad(), mountIndex,
|
||||
&LevelGenerationOptions::packMounted, this,
|
||||
"WPACK") != ERROR_IO_PENDING)
|
||||
#endif
|
||||
{
|
||||
// corrupt DLC
|
||||
setLoadedData();
|
||||
app.DebugPrintf("Failed to mount LGO DLC %d for pad %d\n",
|
||||
mountIndex, ProfileManager.GetPrimaryPad());
|
||||
} else {
|
||||
m_bLoadingData = true;
|
||||
app.DebugPrintf("Attempted to mount DLC data for LGO %d\n",
|
||||
mountIndex);
|
||||
}
|
||||
} else {
|
||||
setLoadedData();
|
||||
app.SetAction(ProfileManager.GetPrimaryPad(),
|
||||
eAppAction_ReloadTexturePack);
|
||||
}
|
||||
}
|
||||
|
||||
int LevelGenerationOptions::packMounted(LPVOID pParam, int iPad, DWORD dwErr,
|
||||
DWORD dwLicenceMask) {
|
||||
LevelGenerationOptions* lgo = (LevelGenerationOptions*)pParam;
|
||||
lgo->m_bLoadingData = false;
|
||||
if (dwErr != ERROR_SUCCESS) {
|
||||
// corrupt DLC
|
||||
app.DebugPrintf("Failed to mount LGO DLC for pad %d: %d\n", iPad,
|
||||
dwErr);
|
||||
} else {
|
||||
app.DebugPrintf("Mounted DLC for LGO, attempting to load data\n");
|
||||
DWORD dwFilesProcessed = 0;
|
||||
int gameRulesCount = lgo->m_parentDLCPack->getDLCItemsCount(
|
||||
DLCManager::e_DLCType_GameRulesHeader);
|
||||
for (int i = 0; i < gameRulesCount; ++i) {
|
||||
DLCGameRulesHeader* dlcFile =
|
||||
(DLCGameRulesHeader*)lgo->m_parentDLCPack->getFile(
|
||||
DLCManager::e_DLCType_GameRulesHeader, i);
|
||||
|
||||
if (!dlcFile->getGrfPath().empty()) {
|
||||
File grf(app.getFilePath(lgo->m_parentDLCPack->GetPackID(),
|
||||
dlcFile->getGrfPath(), true,
|
||||
L"WPACK:"));
|
||||
if (grf.exists()) {
|
||||
#ifdef _UNICODE
|
||||
std::wstring path = grf.getPath();
|
||||
const WCHAR* pchFilename = path.c_str();
|
||||
HANDLE fileHandle = CreateFile(
|
||||
pchFilename, // file name
|
||||
GENERIC_READ, // access mode
|
||||
0, // share mode // TODO 4J Stu - Will we need to share
|
||||
// file? Probably not but...
|
||||
NULL, // Unused
|
||||
OPEN_EXISTING, // how to create // TODO 4J Stu -
|
||||
// Assuming that the file already exists
|
||||
// if we are opening to read from it
|
||||
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
|
||||
NULL // Unsupported
|
||||
);
|
||||
#else
|
||||
const char* pchFilename = wstringtofilename(grf.getPath());
|
||||
HANDLE fileHandle = CreateFile(
|
||||
pchFilename, // file name
|
||||
GENERIC_READ, // access mode
|
||||
0, // share mode // TODO 4J Stu - Will we need to share
|
||||
// file? Probably not but...
|
||||
NULL, // Unused
|
||||
OPEN_EXISTING, // how to create // TODO 4J Stu -
|
||||
// Assuming that the file already exists
|
||||
// if we are opening to read from it
|
||||
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
|
||||
NULL // Unsupported
|
||||
);
|
||||
#endif
|
||||
|
||||
if (fileHandle != INVALID_HANDLE_VALUE) {
|
||||
DWORD dwFileSize = grf.length();
|
||||
DWORD bytesRead;
|
||||
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
|
||||
BOOL bSuccess = ReadFile(fileHandle, pbData, dwFileSize,
|
||||
&bytesRead, NULL);
|
||||
if (bSuccess == FALSE) {
|
||||
app.FatalLoadError();
|
||||
}
|
||||
CloseHandle(fileHandle);
|
||||
|
||||
// 4J-PB - is it possible that we can get here after a
|
||||
// read fail and it's not an error?
|
||||
dlcFile->setGrfData(pbData, dwFileSize,
|
||||
lgo->m_stringTable);
|
||||
|
||||
delete[] pbData;
|
||||
|
||||
app.m_gameRules.setLevelGenerationOptions(dlcFile->lgo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (lgo->requiresBaseSave() && !lgo->getBaseSavePath().empty()) {
|
||||
File save(app.getFilePath(lgo->m_parentDLCPack->GetPackID(),
|
||||
lgo->getBaseSavePath(), true, L"WPACK:"));
|
||||
if (save.exists()) {
|
||||
#ifdef _UNICODE
|
||||
std::wstring path = save.getPath();
|
||||
const WCHAR* pchFilename = path.c_str();
|
||||
HANDLE fileHandle = CreateFile(
|
||||
pchFilename, // file name
|
||||
GENERIC_READ, // access mode
|
||||
0, // share mode // TODO 4J Stu - Will we need to share
|
||||
// file? Probably not but...
|
||||
NULL, // Unused
|
||||
OPEN_EXISTING, // how to create // TODO 4J Stu - Assuming
|
||||
// that the file already exists if we are
|
||||
// opening to read from it
|
||||
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
|
||||
NULL // Unsupported
|
||||
);
|
||||
#else
|
||||
const char* pchFilename = wstringtofilename(save.getPath());
|
||||
HANDLE fileHandle = CreateFile(
|
||||
pchFilename, // file name
|
||||
GENERIC_READ, // access mode
|
||||
0, // share mode // TODO 4J Stu - Will we need to share
|
||||
// file? Probably not but...
|
||||
NULL, // Unused
|
||||
OPEN_EXISTING, // how to create // TODO 4J Stu - Assuming
|
||||
// that the file already exists if we are
|
||||
// opening to read from it
|
||||
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
|
||||
NULL // Unsupported
|
||||
);
|
||||
#endif
|
||||
|
||||
if (fileHandle != INVALID_HANDLE_VALUE) {
|
||||
DWORD bytesRead, dwFileSize = GetFileSize(fileHandle, NULL);
|
||||
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
|
||||
BOOL bSuccess = ReadFile(fileHandle, pbData, dwFileSize,
|
||||
&bytesRead, NULL);
|
||||
if (bSuccess == FALSE) {
|
||||
app.FatalLoadError();
|
||||
}
|
||||
CloseHandle(fileHandle);
|
||||
|
||||
// 4J-PB - is it possible that we can get here after a read
|
||||
// fail and it's not an error?
|
||||
lgo->setBaseSaveData(pbData, dwFileSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
#ifdef _DURANGO
|
||||
DWORD result = StorageManager.UnmountInstalledDLC(L"WPACK");
|
||||
#else
|
||||
DWORD result = StorageManager.UnmountInstalledDLC("WPACK");
|
||||
#endif
|
||||
}
|
||||
|
||||
lgo->setLoadedData();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void LevelGenerationOptions::reset_start() {
|
||||
for (AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end();
|
||||
it++) {
|
||||
|
|
@ -484,13 +668,37 @@ std::uint32_t LevelGenerationOptions::getRequiredTexturePackId() {
|
|||
return info()->getRequiredTexturePackId();
|
||||
}
|
||||
std::wstring LevelGenerationOptions::getDefaultSaveName() {
|
||||
return info()->getDefaultSaveName();
|
||||
switch (getSrc()) {
|
||||
case eSrc_fromSave:
|
||||
return getString(info()->getDefaultSaveName());
|
||||
case eSrc_fromDLC:
|
||||
return getString(info()->getDefaultSaveName());
|
||||
case eSrc_tutorial:
|
||||
return app.GetString(IDS_TUTORIALSAVENAME);
|
||||
}
|
||||
return L"";
|
||||
}
|
||||
const wchar_t* LevelGenerationOptions::getWorldName() {
|
||||
return info()->getWorldName();
|
||||
LPCWSTR LevelGenerationOptions::getWorldName() {
|
||||
switch (getSrc()) {
|
||||
case eSrc_fromSave:
|
||||
return getString(info()->getWorldName());
|
||||
case eSrc_fromDLC:
|
||||
return getString(info()->getWorldName());
|
||||
case eSrc_tutorial:
|
||||
return app.GetString(IDS_PLAY_TUTORIAL);
|
||||
}
|
||||
return L"";
|
||||
}
|
||||
const wchar_t* LevelGenerationOptions::getDisplayName() {
|
||||
return info()->getDisplayName();
|
||||
LPCWSTR LevelGenerationOptions::getDisplayName() {
|
||||
switch (getSrc()) {
|
||||
case eSrc_fromSave:
|
||||
return getString(info()->getDisplayName());
|
||||
case eSrc_fromDLC:
|
||||
return getString(info()->getDisplayName());
|
||||
case eSrc_tutorial:
|
||||
return L"";
|
||||
}
|
||||
return L"";
|
||||
}
|
||||
std::wstring LevelGenerationOptions::getGrfPath() {
|
||||
return info()->getGrfPath();
|
||||
|
|
@ -549,7 +757,10 @@ void LevelGenerationOptions::deleteBaseSaveData() {
|
|||
bool LevelGenerationOptions::hasLoadedData() { return m_hasLoadedData; }
|
||||
void LevelGenerationOptions::setLoadedData() { m_hasLoadedData = true; }
|
||||
|
||||
__int64 LevelGenerationOptions::getLevelSeed() { return m_seed; }
|
||||
int64_t LevelGenerationOptions::getLevelSeed() { return m_seed; }
|
||||
int LevelGenerationOptions::getLevelHasBeenInCreative() {
|
||||
return m_bHasBeenInCreative;
|
||||
}
|
||||
Pos* LevelGenerationOptions::getSpawnPos() { return m_spawnPos; }
|
||||
bool LevelGenerationOptions::getuseFlatWorld() { return m_useFlatWorld; }
|
||||
|
||||
|
|
|
|||
|
|
@ -146,9 +146,10 @@ public:
|
|||
|
||||
private:
|
||||
// This should match the "MapOptionsRule" definition in the XML schema
|
||||
__int64 m_seed;
|
||||
int64_t m_seed;
|
||||
bool m_useFlatWorld;
|
||||
Pos* m_spawnPos;
|
||||
int m_bHasBeenInCreative;
|
||||
std::vector<ApplySchematicRuleDefinition*> m_schematicRules;
|
||||
std::vector<ConsoleGenerateStructure*> m_structureRules;
|
||||
bool m_bHaveMinY;
|
||||
|
|
@ -162,8 +163,11 @@ private:
|
|||
|
||||
StringTable* m_stringTable;
|
||||
|
||||
DLCPack* m_parentDLCPack;
|
||||
bool m_bLoadingData;
|
||||
|
||||
public:
|
||||
LevelGenerationOptions();
|
||||
LevelGenerationOptions(DLCPack* parentPack = NULL);
|
||||
~LevelGenerationOptions();
|
||||
|
||||
virtual ConsoleGameRules::EGameRuleType getActionType();
|
||||
|
|
@ -176,7 +180,8 @@ public:
|
|||
virtual void addAttribute(const std::wstring& attributeName,
|
||||
const std::wstring& attributeValue);
|
||||
|
||||
__int64 getLevelSeed();
|
||||
int64_t getLevelSeed();
|
||||
int getLevelHasBeenInCreative();
|
||||
Pos* getSpawnPos();
|
||||
bool getuseFlatWorld();
|
||||
|
||||
|
|
@ -204,7 +209,8 @@ public:
|
|||
void getBiomeOverride(int biomeId, std::uint8_t& tile,
|
||||
std::uint8_t& topTile);
|
||||
bool isFeatureChunk(int chunkX, int chunkZ,
|
||||
StructureFeature::EFeatureTypes feature);
|
||||
StructureFeature::EFeatureTypes feature,
|
||||
int* orientation = NULL);
|
||||
|
||||
void loadStringTable(StringTable* table);
|
||||
const wchar_t* getString(const std::wstring& key);
|
||||
|
|
@ -212,6 +218,10 @@ public:
|
|||
std::unordered_map<std::wstring, ConsoleSchematicFile*>*
|
||||
getUnfinishedSchematicFiles();
|
||||
|
||||
void loadBaseSaveData();
|
||||
static int packMounted(LPVOID pParam, int iPad, DWORD dwErr,
|
||||
DWORD dwLicenceMask);
|
||||
|
||||
// 4J-JEV:
|
||||
// ApplySchematicRules contain limited state
|
||||
// which needs to be reset BEFORE a new game starts.
|
||||
|
|
|
|||
|
|
@ -5,12 +5,13 @@
|
|||
StartFeature::StartFeature() {
|
||||
m_chunkX = 0;
|
||||
m_chunkZ = 0;
|
||||
m_orientation = 0;
|
||||
m_feature = StructureFeature::eFeature_Temples;
|
||||
}
|
||||
|
||||
void StartFeature::writeAttributes(DataOutputStream* dos,
|
||||
unsigned int numAttrs) {
|
||||
GameRuleDefinition::writeAttributes(dos, numAttrs + 3);
|
||||
GameRuleDefinition::writeAttributes(dos, numAttrs + 4);
|
||||
|
||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkX);
|
||||
dos->writeUTF(_toString(m_chunkX));
|
||||
|
|
@ -18,6 +19,8 @@ void StartFeature::writeAttributes(DataOutputStream* dos,
|
|||
dos->writeUTF(_toString(m_chunkZ));
|
||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_feature);
|
||||
dos->writeUTF(_toString((int)m_feature));
|
||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_orientation);
|
||||
dos->writeUTF(_toString(m_orientation));
|
||||
}
|
||||
|
||||
void StartFeature::addAttribute(const std::wstring& attributeName,
|
||||
|
|
@ -30,6 +33,11 @@ void StartFeature::addAttribute(const std::wstring& attributeName,
|
|||
int value = _fromString<int>(attributeValue);
|
||||
m_chunkZ = value;
|
||||
app.DebugPrintf("StartFeature: Adding parameter chunkZ=%d\n", m_chunkZ);
|
||||
} else if (attributeName.compare(L"orientation") == 0) {
|
||||
int value = _fromString<int>(attributeValue);
|
||||
m_orientation = value;
|
||||
app.DebugPrintf("StartFeature: Adding parameter orientation=%d\n",
|
||||
m_orientation);
|
||||
} else if (attributeName.compare(L"feature") == 0) {
|
||||
int value = _fromString<int>(attributeValue);
|
||||
m_feature = (StructureFeature::EFeatureTypes)value;
|
||||
|
|
@ -41,6 +49,8 @@ void StartFeature::addAttribute(const std::wstring& attributeName,
|
|||
}
|
||||
|
||||
bool StartFeature::isFeatureChunk(int chunkX, int chunkZ,
|
||||
StructureFeature::EFeatureTypes feature) {
|
||||
StructureFeature::EFeatureTypes feature,
|
||||
int* orientation) {
|
||||
if (orientation != NULL) *orientation = m_orientation;
|
||||
return chunkX == m_chunkX && chunkZ == m_chunkZ && feature == m_feature;
|
||||
}
|
||||
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
class StartFeature : public GameRuleDefinition {
|
||||
private:
|
||||
int m_chunkX, m_chunkZ;
|
||||
int m_chunkX, m_chunkZ, m_orientation;
|
||||
StructureFeature::EFeatureTypes m_feature;
|
||||
|
||||
public:
|
||||
|
|
@ -21,5 +21,6 @@ public:
|
|||
const std::wstring& attributeValue);
|
||||
|
||||
bool isFeatureChunk(int chunkX, int chunkZ,
|
||||
StructureFeature::EFeatureTypes feature);
|
||||
};
|
||||
StructureFeature::EFeatureTypes feature,
|
||||
int* orientation);
|
||||
};
|
||||
|
|
@ -19,7 +19,7 @@ XboxStructureActionPlaceContainer::~XboxStructureActionPlaceContainer() {
|
|||
|
||||
// 4J-JEV: Super class handles attr-facing fine.
|
||||
// void XboxStructureActionPlaceContainer::writeAttributes(DataOutputStream
|
||||
// *dos, unsigned int numAttrs)
|
||||
// *dos, UINT numAttrs)
|
||||
|
||||
void XboxStructureActionPlaceContainer::getChildren(
|
||||
std::vector<GameRuleDefinition*>* children) {
|
||||
|
|
@ -69,10 +69,12 @@ bool XboxStructureActionPlaceContainer::placeContainerInLevel(
|
|||
if (level->getTileEntity(worldX, worldY, worldZ) != NULL) {
|
||||
// Remove the current tile entity
|
||||
level->removeTileEntity(worldX, worldY, worldZ);
|
||||
level->setTile(worldX, worldY, worldZ, 0);
|
||||
level->setTileAndData(worldX, worldY, worldZ, 0, 0,
|
||||
Tile::UPDATE_ALL);
|
||||
}
|
||||
|
||||
level->setTile(worldX, worldY, worldZ, m_tile);
|
||||
level->setTileAndData(worldX, worldY, worldZ, m_tile, 0,
|
||||
Tile::UPDATE_ALL);
|
||||
std::shared_ptr<Container> container =
|
||||
std::dynamic_pointer_cast<Container>(
|
||||
level->getTileEntity(worldX, worldY, worldZ));
|
||||
|
|
@ -82,7 +84,8 @@ bool XboxStructureActionPlaceContainer::placeContainerInLevel(
|
|||
"(%d,%d,%d)\n",
|
||||
worldX, worldY, worldZ);
|
||||
if (container != NULL) {
|
||||
level->setData(worldX, worldY, worldZ, m_data);
|
||||
level->setData(worldX, worldY, worldZ, m_data,
|
||||
Tile::UPDATE_CLIENTS);
|
||||
// Add items
|
||||
int slotId = 0;
|
||||
for (AUTO_VAR(it, m_items.begin());
|
||||
|
|
|
|||
|
|
@ -24,8 +24,7 @@ public:
|
|||
ConsoleGameRules::EGameRuleType ruleType);
|
||||
|
||||
// 4J-JEV: Super class handles attr-facing fine.
|
||||
// virtual void writeAttributes(DataOutputStream *dos, unsigned int
|
||||
// numAttributes);
|
||||
// virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes);
|
||||
|
||||
virtual void addAttribute(const std::wstring& attributeName,
|
||||
const std::wstring& attributeValue);
|
||||
|
|
|
|||
|
|
@ -45,10 +45,12 @@ bool XboxStructureActionPlaceSpawner::placeSpawnerInLevel(
|
|||
if (level->getTileEntity(worldX, worldY, worldZ) != NULL) {
|
||||
// Remove the current tile entity
|
||||
level->removeTileEntity(worldX, worldY, worldZ);
|
||||
level->setTile(worldX, worldY, worldZ, 0);
|
||||
level->setTileAndData(worldX, worldY, worldZ, 0, 0,
|
||||
Tile::UPDATE_ALL);
|
||||
}
|
||||
|
||||
level->setTile(worldX, worldY, worldZ, m_tile);
|
||||
level->setTileAndData(worldX, worldY, worldZ, m_tile, 0,
|
||||
Tile::UPDATE_ALL);
|
||||
std::shared_ptr<MobSpawnerTileEntity> entity =
|
||||
std::dynamic_pointer_cast<MobSpawnerTileEntity>(
|
||||
level->getTileEntity(worldX, worldY, worldZ));
|
||||
|
|
|
|||
Loading…
Reference in a new issue