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26 lines
888 B
C++
26 lines
888 B
C++
#include "SnowTile.h"
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#include "minecraft/world/item/Item.h"
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#include "minecraft/world/level/Level.h"
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#include "minecraft/world/level/LightLayer.h"
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#include "minecraft/world/level/material/Material.h"
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#include "minecraft/world/level/tile/Tile.h"
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SnowTile::SnowTile(int id) : Tile(id, Material::snow) { setTicking(true); }
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int SnowTile::getResource(int data, Random* random, int playerBonusLevel) {
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return Item::snowBall->id;
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}
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int SnowTile::getResourceCount(Random* random) { return 4; }
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void SnowTile::tick(Level* level, int x, int y, int z, Random* random) {
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if (level->getBrightness(LightLayer::Block, x, y, z) > 11) {
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this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->removeTile(x, y, z);
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}
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}
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bool SnowTile::shouldTileTick(Level* level, int x, int y, int z) {
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return level->getBrightness(LightLayer::Block, x, y, z) > 11;
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} |