#include "SnowTile.h" #include "minecraft/world/item/Item.h" #include "minecraft/world/level/Level.h" #include "minecraft/world/level/LightLayer.h" #include "minecraft/world/level/material/Material.h" #include "minecraft/world/level/tile/Tile.h" SnowTile::SnowTile(int id) : Tile(id, Material::snow) { setTicking(true); } int SnowTile::getResource(int data, Random* random, int playerBonusLevel) { return Item::snowBall->id; } int SnowTile::getResourceCount(Random* random) { return 4; } void SnowTile::tick(Level* level, int x, int y, int z, Random* random) { if (level->getBrightness(LightLayer::Block, x, y, z) > 11) { this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); level->removeTile(x, y, z); } } bool SnowTile::shouldTileTick(Level* level, int x, int y, int z) { return level->getBrightness(LightLayer::Block, x, y, z) > 11; }