4jcraft/targets/minecraft/world/level/tile/HalfSlabTile.h
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C++

#pragma once
#include <memory>
#include "Tile.h"
class Material;
class HalfSlabTile : public Tile {
public:
static const int TYPE_MASK = 7;
static const int TOP_SLOT_BIT = 8;
protected:
bool fullSize;
public:
HalfSlabTile(int id, bool fullSize, Material* material);
virtual void updateShape(
LevelSource* level, int x, int y, int z, int forceData = -1,
std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<
TileEntity>()); // 4J added forceData, forceEntity param
virtual void updateDefaultShape();
virtual void addAABBs(Level* level, int x, int y, int z, AABB* box,
std::vector<AABB>* boxes,
std::shared_ptr<Entity> source);
virtual bool isSolidRender(bool isServerLevel);
virtual int getPlacedOnFaceDataValue(Level* level, int x, int y, int z,
int face, float clickX, float clickY,
float clickZ, int itemValue);
virtual int getResourceCount(Random* random);
virtual int getSpawnResourcesAuxValue(int data);
virtual bool isCubeShaped();
virtual bool shouldRenderFace(LevelSource* level, int x, int y, int z,
int face);
private:
static bool isHalfSlab(int tileId);
public:
virtual int getAuxName(int auxValue) = 0;
virtual int cloneTileData(Level* level, int x, int y, int z);
virtual int cloneTileId(Level* level, int x, int y, int z);
};