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112 lines
4.4 KiB
C++
112 lines
4.4 KiB
C++
#include "minecraft/IGameServices.h"
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#include "minecraft/util/Log.h"
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#include "McRegionLevelStorage.h"
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#include <stdint.h>
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#include <format>
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#include <vector>
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#include "LevelData.h"
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#include "app/linux/LinuxGame.h"
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#include "java/File.h"
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#include "minecraft/world/level/chunk/storage/McRegionChunkStorage.h"
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#include "minecraft/world/level/chunk/storage/RegionFileCache.h"
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#include "minecraft/world/level/dimension/Dimension.h"
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#include "minecraft/world/level/dimension/HellDimension.h"
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#include "minecraft/world/level/dimension/TheEndDimension.h"
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#include "minecraft/world/level/storage/ConsoleSaveFileIO/ConsoleSaveFile.h"
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#include "minecraft/world/level/storage/ConsoleSaveFileIO/FileHeader.h"
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#include "minecraft/world/level/storage/DirectoryLevelStorage.h"
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#include "minecraft/world/level/storage/LevelStorage.h"
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McRegionLevelStorage::McRegionLevelStorage(ConsoleSaveFile* saveFile, File dir,
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const std::string& levelName,
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bool createPlayerDir)
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: DirectoryLevelStorage(saveFile, dir, levelName, createPlayerDir) {
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RegionFileCache::clear();
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}
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McRegionLevelStorage::~McRegionLevelStorage() {
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// Make sure cache is clear, as the DirectoryLevelStorage destructor is
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// going to be deleting the underlying ConsoleSaveFile reference so we don't
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// want the RegionFileCache to still be referencing it either
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RegionFileCache::clear();
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}
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ChunkStorage* McRegionLevelStorage::createChunkStorage(Dimension* dimension) {
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// File folder = getFolder();
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if (dynamic_cast<HellDimension*>(dimension) != nullptr) {
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if (gameServices().getResetNether()) {
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#ifdef SPLIT_SAVES
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std::vector<FileEntry*>* netherFiles =
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m_saveFile->getRegionFilesByDimension(1);
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if (netherFiles != nullptr) {
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uint32_t bytesWritten = 0;
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for (auto it = netherFiles->begin(); it != netherFiles->end();
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++it) {
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m_saveFile->zeroFile(*it, (*it)->getFileSize(),
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&bytesWritten);
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}
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delete netherFiles;
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}
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#else
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std::vector<FileEntry*>* netherFiles =
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m_saveFile->getFilesWithPrefix(LevelStorage::NETHER_FOLDER);
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if (netherFiles != nullptr) {
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for (auto it = netherFiles->begin(); it != netherFiles->end();
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++it) {
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m_saveFile->deleteFile(*it);
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}
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delete netherFiles;
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}
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#endif
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resetNetherPlayerPositions();
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}
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return new McRegionChunkStorage(m_saveFile,
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LevelStorage::NETHER_FOLDER);
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}
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if (dynamic_cast<TheEndDimension*>(dimension)) {
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// File dir2 = new File(folder, LevelStorage.ENDER_FOLDER);
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// dir2.mkdirs();
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// return new ThreadedMcRegionChunkStorage(dir2);
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// 4J-PB - save version 0 at this point means it's a create new world
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int iSaveVersion = m_saveFile->getSaveVersion();
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if ((iSaveVersion != 0) && (iSaveVersion < SAVE_FILE_VERSION_NEW_END)) {
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// For versions before TU9 (TU7 and 8) we generate a part of The
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// End, but we want to scrap it if it exists so that it is replaced
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// with the TU9+ version
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Log::info(
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"Loaded save version number is: %d, required to keep The End "
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"is: %d\n",
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m_saveFile->getSaveVersion(), SAVE_FILE_VERSION_NEW_END);
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std::vector<FileEntry*>* endFiles =
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m_saveFile->getFilesWithPrefix(LevelStorage::ENDER_FOLDER);
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// 4J-PB - There will be no End in early saves
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if (endFiles != nullptr) {
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for (auto it = endFiles->begin(); it != endFiles->end(); ++it) {
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m_saveFile->deleteFile(*it);
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}
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delete endFiles;
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}
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}
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return new McRegionChunkStorage(m_saveFile, LevelStorage::ENDER_FOLDER);
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}
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return new McRegionChunkStorage(m_saveFile, "");
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}
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void McRegionLevelStorage::saveLevelData(
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LevelData* levelData, std::vector<std::shared_ptr<Player> >* players) {
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levelData->setVersion(MCREGION_VERSION_ID);
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DirectoryLevelStorage::saveLevelData(levelData, players);
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}
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void McRegionLevelStorage::closeAll() { RegionFileCache::clear(); } |