4jcraft/targets/minecraft/world/level/storage/McRegionLevelStorage.cpp

112 lines
4.4 KiB
C++

#include "minecraft/IGameServices.h"
#include "minecraft/util/Log.h"
#include "McRegionLevelStorage.h"
#include <stdint.h>
#include <format>
#include <vector>
#include "LevelData.h"
#include "app/linux/LinuxGame.h"
#include "java/File.h"
#include "minecraft/world/level/chunk/storage/McRegionChunkStorage.h"
#include "minecraft/world/level/chunk/storage/RegionFileCache.h"
#include "minecraft/world/level/dimension/Dimension.h"
#include "minecraft/world/level/dimension/HellDimension.h"
#include "minecraft/world/level/dimension/TheEndDimension.h"
#include "minecraft/world/level/storage/ConsoleSaveFileIO/ConsoleSaveFile.h"
#include "minecraft/world/level/storage/ConsoleSaveFileIO/FileHeader.h"
#include "minecraft/world/level/storage/DirectoryLevelStorage.h"
#include "minecraft/world/level/storage/LevelStorage.h"
McRegionLevelStorage::McRegionLevelStorage(ConsoleSaveFile* saveFile, File dir,
const std::string& levelName,
bool createPlayerDir)
: DirectoryLevelStorage(saveFile, dir, levelName, createPlayerDir) {
RegionFileCache::clear();
}
McRegionLevelStorage::~McRegionLevelStorage() {
// Make sure cache is clear, as the DirectoryLevelStorage destructor is
// going to be deleting the underlying ConsoleSaveFile reference so we don't
// want the RegionFileCache to still be referencing it either
RegionFileCache::clear();
}
ChunkStorage* McRegionLevelStorage::createChunkStorage(Dimension* dimension) {
// File folder = getFolder();
if (dynamic_cast<HellDimension*>(dimension) != nullptr) {
if (gameServices().getResetNether()) {
#ifdef SPLIT_SAVES
std::vector<FileEntry*>* netherFiles =
m_saveFile->getRegionFilesByDimension(1);
if (netherFiles != nullptr) {
uint32_t bytesWritten = 0;
for (auto it = netherFiles->begin(); it != netherFiles->end();
++it) {
m_saveFile->zeroFile(*it, (*it)->getFileSize(),
&bytesWritten);
}
delete netherFiles;
}
#else
std::vector<FileEntry*>* netherFiles =
m_saveFile->getFilesWithPrefix(LevelStorage::NETHER_FOLDER);
if (netherFiles != nullptr) {
for (auto it = netherFiles->begin(); it != netherFiles->end();
++it) {
m_saveFile->deleteFile(*it);
}
delete netherFiles;
}
#endif
resetNetherPlayerPositions();
}
return new McRegionChunkStorage(m_saveFile,
LevelStorage::NETHER_FOLDER);
}
if (dynamic_cast<TheEndDimension*>(dimension)) {
// File dir2 = new File(folder, LevelStorage.ENDER_FOLDER);
// dir2.mkdirs();
// return new ThreadedMcRegionChunkStorage(dir2);
// 4J-PB - save version 0 at this point means it's a create new world
int iSaveVersion = m_saveFile->getSaveVersion();
if ((iSaveVersion != 0) && (iSaveVersion < SAVE_FILE_VERSION_NEW_END)) {
// For versions before TU9 (TU7 and 8) we generate a part of The
// End, but we want to scrap it if it exists so that it is replaced
// with the TU9+ version
Log::info(
"Loaded save version number is: %d, required to keep The End "
"is: %d\n",
m_saveFile->getSaveVersion(), SAVE_FILE_VERSION_NEW_END);
std::vector<FileEntry*>* endFiles =
m_saveFile->getFilesWithPrefix(LevelStorage::ENDER_FOLDER);
// 4J-PB - There will be no End in early saves
if (endFiles != nullptr) {
for (auto it = endFiles->begin(); it != endFiles->end(); ++it) {
m_saveFile->deleteFile(*it);
}
delete endFiles;
}
}
return new McRegionChunkStorage(m_saveFile, LevelStorage::ENDER_FOLDER);
}
return new McRegionChunkStorage(m_saveFile, "");
}
void McRegionLevelStorage::saveLevelData(
LevelData* levelData, std::vector<std::shared_ptr<Player> >* players) {
levelData->setVersion(MCREGION_VERSION_ID);
DirectoryLevelStorage::saveLevelData(levelData, players);
}
void McRegionLevelStorage::closeAll() { RegionFileCache::clear(); }