#include "minecraft/IGameServices.h" #include "minecraft/util/Log.h" #include "McRegionLevelStorage.h" #include #include #include #include "LevelData.h" #include "app/linux/LinuxGame.h" #include "java/File.h" #include "minecraft/world/level/chunk/storage/McRegionChunkStorage.h" #include "minecraft/world/level/chunk/storage/RegionFileCache.h" #include "minecraft/world/level/dimension/Dimension.h" #include "minecraft/world/level/dimension/HellDimension.h" #include "minecraft/world/level/dimension/TheEndDimension.h" #include "minecraft/world/level/storage/ConsoleSaveFileIO/ConsoleSaveFile.h" #include "minecraft/world/level/storage/ConsoleSaveFileIO/FileHeader.h" #include "minecraft/world/level/storage/DirectoryLevelStorage.h" #include "minecraft/world/level/storage/LevelStorage.h" McRegionLevelStorage::McRegionLevelStorage(ConsoleSaveFile* saveFile, File dir, const std::string& levelName, bool createPlayerDir) : DirectoryLevelStorage(saveFile, dir, levelName, createPlayerDir) { RegionFileCache::clear(); } McRegionLevelStorage::~McRegionLevelStorage() { // Make sure cache is clear, as the DirectoryLevelStorage destructor is // going to be deleting the underlying ConsoleSaveFile reference so we don't // want the RegionFileCache to still be referencing it either RegionFileCache::clear(); } ChunkStorage* McRegionLevelStorage::createChunkStorage(Dimension* dimension) { // File folder = getFolder(); if (dynamic_cast(dimension) != nullptr) { if (gameServices().getResetNether()) { #ifdef SPLIT_SAVES std::vector* netherFiles = m_saveFile->getRegionFilesByDimension(1); if (netherFiles != nullptr) { uint32_t bytesWritten = 0; for (auto it = netherFiles->begin(); it != netherFiles->end(); ++it) { m_saveFile->zeroFile(*it, (*it)->getFileSize(), &bytesWritten); } delete netherFiles; } #else std::vector* netherFiles = m_saveFile->getFilesWithPrefix(LevelStorage::NETHER_FOLDER); if (netherFiles != nullptr) { for (auto it = netherFiles->begin(); it != netherFiles->end(); ++it) { m_saveFile->deleteFile(*it); } delete netherFiles; } #endif resetNetherPlayerPositions(); } return new McRegionChunkStorage(m_saveFile, LevelStorage::NETHER_FOLDER); } if (dynamic_cast(dimension)) { // File dir2 = new File(folder, LevelStorage.ENDER_FOLDER); // dir2.mkdirs(); // return new ThreadedMcRegionChunkStorage(dir2); // 4J-PB - save version 0 at this point means it's a create new world int iSaveVersion = m_saveFile->getSaveVersion(); if ((iSaveVersion != 0) && (iSaveVersion < SAVE_FILE_VERSION_NEW_END)) { // For versions before TU9 (TU7 and 8) we generate a part of The // End, but we want to scrap it if it exists so that it is replaced // with the TU9+ version Log::info( "Loaded save version number is: %d, required to keep The End " "is: %d\n", m_saveFile->getSaveVersion(), SAVE_FILE_VERSION_NEW_END); std::vector* endFiles = m_saveFile->getFilesWithPrefix(LevelStorage::ENDER_FOLDER); // 4J-PB - There will be no End in early saves if (endFiles != nullptr) { for (auto it = endFiles->begin(); it != endFiles->end(); ++it) { m_saveFile->deleteFile(*it); } delete endFiles; } } return new McRegionChunkStorage(m_saveFile, LevelStorage::ENDER_FOLDER); } return new McRegionChunkStorage(m_saveFile, ""); } void McRegionLevelStorage::saveLevelData( LevelData* levelData, std::vector >* players) { levelData->setVersion(MCREGION_VERSION_ID); DirectoryLevelStorage::saveLevelData(levelData, players); } void McRegionLevelStorage::closeAll() { RegionFileCache::clear(); }