4jcraft/targets/minecraft/world/level/newbiome/layer/SmoothZoomLayer.cpp

68 lines
2.1 KiB
C++

#include "minecraft/world/level/newbiome/layer/SmoothZoomLayer.h"
#include <stdint.h>
#include <algorithm>
#include <memory>
#include <vector>
#include "minecraft/world/level/newbiome/layer/Layer.h"
SmoothZoomLayer::SmoothZoomLayer(int64_t seedMixup,
std::shared_ptr<Layer> parent)
: Layer(seedMixup) {
this->parent = parent;
}
std::vector<int> SmoothZoomLayer::getArea(int xo, int yo, int w, int h) {
int px = xo >> 1;
int py = yo >> 1;
int pw = (w >> 1) + 3;
int ph = (h >> 1) + 3;
std::vector<int> p = parent->getArea(px, py, pw, ph);
std::vector<int> tmp(pw * ph * 4);
int ww = (pw << 1);
for (int y = 0; y < ph - 1; y++) {
int ry = y << 1;
int pp = ry * ww;
int ul = p[(0 + 0) + (y + 0) * pw];
int dl = p[(0 + 0) + (y + 1) * pw];
for (int x = 0; x < pw - 1; x++) {
initRandom((x + px) << 1, (y + py) << 1);
int ur = p[(x + 1) + (y + 0) * pw];
int dr = p[(x + 1) + (y + 1) * pw];
tmp[pp] = ul;
tmp[pp++ + ww] = ul + (dl - ul) * (nextRandom(256)) / 256;
tmp[pp] = ul + (ur - ul) * (nextRandom(256)) / 256;
int a = ul + (ur - ul) * (nextRandom(256)) / 256;
int b = dl + (dr - dl) * (nextRandom(256)) / 256;
tmp[pp++ + ww] = a + (b - a) * (nextRandom(256)) / 256;
ul = ur;
dl = dr;
}
}
std::vector<int> result(w * h);
for (int y = 0; y < h; y++) {
std::copy(tmp.begin() + (y + (yo & 1)) * (pw << 1) + (xo & 1),
tmp.begin() + (y + (yo & 1)) * (pw << 1) + (xo & 1) + w,
result.begin() + y * w);
}
return result;
}
std::shared_ptr<Layer> SmoothZoomLayer::zoom(int64_t seed,
std::shared_ptr<Layer> sup,
int count) {
std::shared_ptr<Layer> result = sup;
for (int i = 0; i < count; i++) {
result = std::make_shared<SmoothZoomLayer>(seed + i, result);
}
return result;
}