#include "minecraft/world/level/newbiome/layer/SmoothZoomLayer.h" #include #include #include #include #include "minecraft/world/level/newbiome/layer/Layer.h" SmoothZoomLayer::SmoothZoomLayer(int64_t seedMixup, std::shared_ptr parent) : Layer(seedMixup) { this->parent = parent; } std::vector SmoothZoomLayer::getArea(int xo, int yo, int w, int h) { int px = xo >> 1; int py = yo >> 1; int pw = (w >> 1) + 3; int ph = (h >> 1) + 3; std::vector p = parent->getArea(px, py, pw, ph); std::vector tmp(pw * ph * 4); int ww = (pw << 1); for (int y = 0; y < ph - 1; y++) { int ry = y << 1; int pp = ry * ww; int ul = p[(0 + 0) + (y + 0) * pw]; int dl = p[(0 + 0) + (y + 1) * pw]; for (int x = 0; x < pw - 1; x++) { initRandom((x + px) << 1, (y + py) << 1); int ur = p[(x + 1) + (y + 0) * pw]; int dr = p[(x + 1) + (y + 1) * pw]; tmp[pp] = ul; tmp[pp++ + ww] = ul + (dl - ul) * (nextRandom(256)) / 256; tmp[pp] = ul + (ur - ul) * (nextRandom(256)) / 256; int a = ul + (ur - ul) * (nextRandom(256)) / 256; int b = dl + (dr - dl) * (nextRandom(256)) / 256; tmp[pp++ + ww] = a + (b - a) * (nextRandom(256)) / 256; ul = ur; dl = dr; } } std::vector result(w * h); for (int y = 0; y < h; y++) { std::copy(tmp.begin() + (y + (yo & 1)) * (pw << 1) + (xo & 1), tmp.begin() + (y + (yo & 1)) * (pw << 1) + (xo & 1) + w, result.begin() + y * w); } return result; } std::shared_ptr SmoothZoomLayer::zoom(int64_t seed, std::shared_ptr sup, int count) { std::shared_ptr result = sup; for (int i = 0; i < count; i++) { result = std::make_shared(seed + i, result); } return result; }