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56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
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#include "minecraft/world/level/newbiome/layer/RiverMixerLayer.h"
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#include <stdint.h>
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#include <memory>
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#include <vector>
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#include "minecraft/world/level/biome/Biome.h"
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#include "minecraft/world/level/newbiome/layer/Layer.h"
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RiverMixerLayer::RiverMixerLayer(int64_t seed, std::shared_ptr<Layer> biomes,
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std::shared_ptr<Layer> rivers)
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: Layer(seed) {
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this->biomes = biomes;
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this->rivers = rivers;
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}
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void RiverMixerLayer::init(int64_t seed) {
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biomes->init(seed);
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rivers->init(seed);
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Layer::init(seed);
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}
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std::vector<int> RiverMixerLayer::getArea(int xo, int yo, int w, int h) {
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std::vector<int> b = biomes->getArea(xo, yo, w, h);
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std::vector<int> r = rivers->getArea(xo, yo, w, h);
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std::vector<int> result(w * h);
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for (int i = 0; i < w * h; i++) {
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if (b[i] == Biome::ocean->id) {
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result[i] = b[i];
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} else {
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if (r[i] >= 0) {
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if (b[i] == Biome::iceFlats->id)
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result[i] = Biome::frozenRiver->id;
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else if (b[i] == Biome::mushroomIsland->id ||
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b[i] == Biome::mushroomIslandShore->id)
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result[i] =
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Biome::mushroomIsland
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->id; // 4J - don't make mushroom island shores as
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// we don't have any island left once we do
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// this as our islands are small (this used
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// to change to mushroomIslandShore)
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else
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result[i] = r[i];
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} else {
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result[i] = b[i];
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}
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}
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}
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return result;
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}
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