#include "minecraft/world/level/newbiome/layer/RiverMixerLayer.h" #include #include #include #include "minecraft/world/level/biome/Biome.h" #include "minecraft/world/level/newbiome/layer/Layer.h" RiverMixerLayer::RiverMixerLayer(int64_t seed, std::shared_ptr biomes, std::shared_ptr rivers) : Layer(seed) { this->biomes = biomes; this->rivers = rivers; } void RiverMixerLayer::init(int64_t seed) { biomes->init(seed); rivers->init(seed); Layer::init(seed); } std::vector RiverMixerLayer::getArea(int xo, int yo, int w, int h) { std::vector b = biomes->getArea(xo, yo, w, h); std::vector r = rivers->getArea(xo, yo, w, h); std::vector result(w * h); for (int i = 0; i < w * h; i++) { if (b[i] == Biome::ocean->id) { result[i] = b[i]; } else { if (r[i] >= 0) { if (b[i] == Biome::iceFlats->id) result[i] = Biome::frozenRiver->id; else if (b[i] == Biome::mushroomIsland->id || b[i] == Biome::mushroomIslandShore->id) result[i] = Biome::mushroomIsland ->id; // 4J - don't make mushroom island shores as // we don't have any island left once we do // this as our islands are small (this used // to change to mushroomIslandShore) else result[i] = r[i]; } else { result[i] = b[i]; } } } return result; }