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29 lines
698 B
C++
29 lines
698 B
C++
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#include "minecraft/world/level/newbiome/layer/RiverInitLayer.h"
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#include <stdint.h>
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#include <memory>
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#include <vector>
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#include "minecraft/world/level/newbiome/layer/Layer.h"
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RiverInitLayer::RiverInitLayer(int64_t seed, std::shared_ptr<Layer> parent)
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: Layer(seed) {
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this->parent = parent;
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}
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std::vector<int> RiverInitLayer::getArea(int xo, int yo, int w, int h) {
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std::vector<int> b = parent->getArea(xo, yo, w, h);
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std::vector<int> result(w * h);
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++) {
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initRandom(x + xo, y + yo);
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result[x + y * w] = b[x + y * w] > 0 ? nextRandom(2) + 2 : 0;
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}
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}
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return result;
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}
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