#include "minecraft/world/level/newbiome/layer/RiverInitLayer.h" #include #include #include #include "minecraft/world/level/newbiome/layer/Layer.h" RiverInitLayer::RiverInitLayer(int64_t seed, std::shared_ptr parent) : Layer(seed) { this->parent = parent; } std::vector RiverInitLayer::getArea(int xo, int yo, int w, int h) { std::vector b = parent->getArea(xo, yo, w, h); std::vector result(w * h); for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { initRandom(x + xo, y + yo); result[x + y * w] = b[x + y * w] > 0 ? nextRandom(2) + 2 : 0; } } return result; }