4jcraft/targets/minecraft/world/level/newbiome/layer/BiomeInitLayer.cpp

62 lines
2 KiB
C++

#include "BiomeInitLayer.h"
#include "minecraft/world/level/LevelType.h"
#include "minecraft/world/level/biome/Biome.h"
#include "minecraft/world/level/newbiome/layer/Layer.h"
BiomeInitLayer::~BiomeInitLayer() {}
BiomeInitLayer::BiomeInitLayer(int64_t seed, std::shared_ptr<Layer> parent,
LevelType* levelType)
: Layer(seed) {
this->parent = parent;
if (levelType == LevelType::lvl_normal_1_1) {
startBiomes = std::vector<Biome*>(6);
startBiomes[0] = Biome::desert;
startBiomes[1] = Biome::forest;
startBiomes[2] = Biome::extremeHills;
startBiomes[3] = Biome::swampland;
startBiomes[4] = Biome::plains;
startBiomes[5] = Biome::taiga;
} else {
startBiomes = std::vector<Biome*>(7);
startBiomes[0] = Biome::desert;
startBiomes[1] = Biome::forest;
startBiomes[2] = Biome::extremeHills;
startBiomes[3] = Biome::swampland;
startBiomes[4] = Biome::plains;
startBiomes[5] = Biome::taiga;
startBiomes[6] = Biome::jungle;
}
}
std::vector<int> BiomeInitLayer::getArea(int xo, int yo, int w, int h) {
std::vector<int> b = parent->getArea(xo, yo, w, h);
std::vector<int> result(w * h);
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
initRandom(x + xo, y + yo);
int old = b[x + y * w];
if (old == 0) {
result[x + y * w] = 0;
} else if (old == Biome::mushroomIsland->id) {
result[x + y * w] = old;
} else if (old == 1) {
result[x + y * w] =
startBiomes[nextRandom(startBiomes.size())]->id;
} else {
int isTaiga = startBiomes[nextRandom(startBiomes.size())]->id;
if (isTaiga == Biome::taiga->id) {
result[x + y * w] = isTaiga;
} else {
result[x + y * w] = Biome::iceFlats->id;
}
}
}
}
return result;
}