#include "BiomeInitLayer.h" #include "minecraft/world/level/LevelType.h" #include "minecraft/world/level/biome/Biome.h" #include "minecraft/world/level/newbiome/layer/Layer.h" BiomeInitLayer::~BiomeInitLayer() {} BiomeInitLayer::BiomeInitLayer(int64_t seed, std::shared_ptr parent, LevelType* levelType) : Layer(seed) { this->parent = parent; if (levelType == LevelType::lvl_normal_1_1) { startBiomes = std::vector(6); startBiomes[0] = Biome::desert; startBiomes[1] = Biome::forest; startBiomes[2] = Biome::extremeHills; startBiomes[3] = Biome::swampland; startBiomes[4] = Biome::plains; startBiomes[5] = Biome::taiga; } else { startBiomes = std::vector(7); startBiomes[0] = Biome::desert; startBiomes[1] = Biome::forest; startBiomes[2] = Biome::extremeHills; startBiomes[3] = Biome::swampland; startBiomes[4] = Biome::plains; startBiomes[5] = Biome::taiga; startBiomes[6] = Biome::jungle; } } std::vector BiomeInitLayer::getArea(int xo, int yo, int w, int h) { std::vector b = parent->getArea(xo, yo, w, h); std::vector result(w * h); for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { initRandom(x + xo, y + yo); int old = b[x + y * w]; if (old == 0) { result[x + y * w] = 0; } else if (old == Biome::mushroomIsland->id) { result[x + y * w] = old; } else if (old == 1) { result[x + y * w] = startBiomes[nextRandom(startBiomes.size())]->id; } else { int isTaiga = startBiomes[nextRandom(startBiomes.size())]->id; if (isTaiga == Biome::taiga->id) { result[x + y * w] = isTaiga; } else { result[x + y * w] = Biome::iceFlats->id; } } } } return result; }